As people can see by viewing our map, SimRTK will be changing significantly for V6. Thus we have decided to do a soft start with a few pre-game scenarios in which various aspects of the new systems will be tested on a wider scale before we start the full game. The storyline for these scenarios is set and will be played out in accordance with our plans, although certain details may be able to be changed by player actions. The pre-game will be the official history of the game, and will give players the chance to witness and even play a small part in it for a change.
The first pre-game scenario will play out around the time of the coalition against Dong Zhuo in 190. It will be a very basic test of the battle system only- there will be no Kingdom Turns or Personal Turns. Numerical data shown in battles will not necessarily be reflective of actual results.
What can you, as players, do in the pre-game?
First, you can bring out a PC to roleplay. Be warned that the pre-game is starting noticeably earlier than the actual game will, so if you have a desire to play a particular PC of a certain age for the start of the actual game, you probably will want to hold onto that character until that time. You may still roleplay a different character such as a parent in the pre-game than you do in the actual game, but obviously anything you did in pre-game will not be relevant to a new character. There is no official signup process or information tracking for PCs in the pre-game, all you need to do is post whatever RP you wish. If the character wishes to join with a kingdom, they may do so, although they may or may not get to participate in battle. In order to be sent to battle, the character will need stats and skills, but what those stats and skills are is not important. You may use the spreadsheet
from the previous version to come up with a reasonable statline for your character (please, try to keep your characters reasonable). Stats and skills used in pre-game will have no bearing upon the character once actual signups are made at the official start of the game.
Second, you can help coordinate the battle tactics of a kingdom. There will be more NPC kingdoms than there are staff to play them, and many will be of relatively minor significance. In many cases, we will allow willing and active players to take over and handle their actions, within reason. Of course, we will override anything as needed for game purposes.
We are planning to do another pre-game scenario after this, including more game aspects in the test, so there will be further opportunities to participate in pre-game activities. Expect to see new threads related to the pre-game appearing in the next few days. We hope people enjoy this new approach to simRTK!