ShadInquis wrote:Based on what we have seen, the tool is not optimised for 1 v.s. several fights. I am not sure if this is intended, but was surprised that most officers in the patrols fight either ran out of HP or came close without even coming close to dealing heavy damage, especially bearing in mind they were facing guys with 45 War.
Perhaps a way to counter this would be some sort of stacking penalty. Multiple enemies would not be able to attack in sync all together. Say for the side wit several guys, lower base accuracy by 10% for every extra guy. So, base accuracy for 1 guy, 90% of base accuracy for 2, 80 for 3 etc.
The dueling rules are intended for 1-on-1 fights, and are optimized only for 1-on-1 fights. This was a small-unit engagement, not a duel, and "under the hood" worked differently from a real duel. The officers who charged into the rebel patrols weren't trying to defeat the whole unit by themselves, or even trying to rack up a "kill count". They were aiming for maximum disruption of the rebel unit by fighting as many enemies as they could, for as long as they could, while their own soldiers followed. The physical limitations of the battle front are why the fights were structured as 10, 15, or 20 enemies for 5 rounds instead of 40 or 50 enemies for 1 round, and also why no one had room to employ any fancy tactics.
That said, it is not recommended that anyone get themselves into a real duel against multiple enemies, no matter how powerful their character, for the reasons you have described.
Sun Liren (54)
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