Sometimes, you may feel that you want to broaden your horizons and study something new. You may invest 1-50 AP per PT into studying a new skill, learning its use when you have invested the total amount of AP needed to learn it. The total AP required to learn a skill will be dependent primarily on the skill's strength, with a small amount of luck.
- Once you have begun studying a skill, you may not start learning a new skill without losing your progress on your current study.
Suicide Fox wrote:Question: How much AP must be spent to learn a skill?
Bradums wrote:If I remember correctly, the harsh gods of SimRTK demanded you round down no matter what. For example, 65.9 would be considered 65.
Just like The Price Is Right...it doesn't count if you go over the amount. I could be wrong, though. It's been a while.
matheusbrc wrote:The formula of train stat: if I have a stat that is over 90, should I consider the result of the subtraction as being 1?
Formula: Exp Gain = (90 - stat) * AP * 0.04
Xu Yuan wrote:I wasn't quite clear on this, my understanding was when we put our Officer Information into Simzhou that automatically makes us an Officer of Wan regardless of circumstances (meaning no Extra AP boost). Is this correct?
Sir Ebrum wrote:Xu Yuan wrote:I wasn't quite clear on this, my understanding was when we put our Officer Information into Simzhou that automatically makes us an Officer of Wan regardless of circumstances (meaning no Extra AP boost). Is this correct?
That is correct. All players are part of the same kingdom in Simzhou, and nobody gets the 20 AP bonus for free officers.
Increased chance of good events occuring in PTs. Reduced chance of injury in battle. Slightly more gold gained from Patrol/Magistrate/Teach Letters.
(e)-- Increased success and gold from Patrol/Magistrate/Teach Letters.
|Personal Turns: Crafting, per 5 AP (9)||50 Cha||30 Cha||20 Cha||10 Cha||5 Cha|
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