I think for the most part, 'our' pre-game stuff doesn't matter, though the pre-game itself, does matter. Cao Ren being dead for example, means he is going to be dead when the game starts. While we have a 'small' bit of effect on the game, for the most part, we're just tagging along for the ride, as we see the staff play/write out some of the backstory. At least, that's how I'm taking it. Our
motivation, is to see if 1. We can affect anything (some players have) 2. Give us an understanding of some of the new things that are being put into the game (isn't it nice to see how that map works now, instead of later?) 3. Letting us build our own backstory some, instead of just writing it. This probably let's you have a played out history as to why some of you might be friends, or rivals, why you hate certain NPC's, or which side you chose in a previous war. This is to let you
flesh some stuff out if you want, instead of just making a character, then a backstory and being done with it. You can 'play' instead of 'write' your history, and it fills up some time until the game is actually done and going too.
V6 Pre-game:Jing Yi
Aid; Ambush; Arson; Loyalty (e); Raid; Stealth; Valor
Julia: This is... ...a dream...
Spike: Yeah... Just a bad dream...Everything is clearer now
Life is just a dream you know
That's never ending
You're Gonna Carry That Weight
Marzy - It is not a problem to anybody here but you, just like windmills aren't a problem to anyone but Don Quixote.