Turn submission thread

Re: Turn submission thread

Postby Rebel » 18 Jul 2018, 13:11

Day 2

1. Movement

Move into the village at 217:238.

2. Engagement

Depends if we get an event. Strategist command.

3. Train troops

Training to be given to 10(10) horsemen first, then 30(7) bowmen and the rest to 40(76) unit.
Mao Ma Kan
80-60-70-60-65
Volley, Missile, Counter, Medic, Invent, Navy, Spy


Sun Xiang
Current Stats: 70-30-81-77-70
Administration; Rumor; Scribe; Spy; Stealth; Wile

Previously: Huang Xiong (196, August) Styled: LiRen
User avatar
Rebel
Middle Aged Officer
 
Posts: 1557
Joined: 21 Mar 2008, 06:24
Location: I'd agree with you but then we'd both be wrong

Re: Turn submission thread

Postby Phailak » 18 Jul 2018, 16:25

OOC: As per PM, missed the start, this is from Day 1 and continued Day 2 or if I can't do day 1, this is day 2.

1. Troop Movement
Move NE towards forest, move using Elude from X215 Y228 towards X219 Y218, searching forest lands on the way if possible

2. Engagement/Events
Remaining hidden & gathering information.

3. Personal Turn
Train Troops 150(0)
Fei Lai (31)
94-80-31-31-31
Skills: Charge(e), Blitz, Cunning, Leader, Valor
Rank: Commoner
Soldier info
User avatar
Phailak
Officer With Many Posts
 
Posts: 1126
Joined: 15 Dec 2004, 18:02
Location: Wherever my instincts tell me not to go
Kingdom: Shen Hu

Re: Turn submission thread

Postby ShadInquis » 18 Jul 2018, 18:39

Phailak wrote:OOC: As per PM, missed the start, this is from Day 1 and continued Day 2 or if I can't do day 1, this is day 2.

This is Day 1 (day 2 hasn't been run yet). I'm assuming here you have teamed up with Zhou Liang (Bradums), feel free to roleplay it later or correct me if I am wrong. Feel free to submit a separate Day 2 turn, or I will use this for Day 2 as well.

Patrol Force: The Forgotten
You are slowly and stealthily moving northeast. So far, nothing of note was dicrovered this close to the city. The few peasants you encounters repeat what you hav heard in the briefing: there is suspicious movement to the northeast of the city. Even as you personally scout the small forest near the city, you find nothing.

(OOC Note: Since you have no cavalry and you are moving slowly using Elude, the only way you can scout nearby areas is in person, as only officers will have horses. Not a major problem with your and Zhou Liang's War stat, but just so know).

Fei Lai: Trains Troops
Zhou Liang: Waiting for turn submission

Training value: 204. 108 (0) troops gain 4 training 42 (0) troops gain 3 training.
V6 Pre-Game
Li Sheng (18)
32-92*-80-31-60
Duelist, Fortunate, Scout, Spy, Stealth, Weaponmaster(e)
User avatar
ShadInquis
Veteran Officer
 
Posts: 535
Joined: 22 Jan 2012, 21:06

Re: Turn submission thread

Postby thegrandmystic » 18 Jul 2018, 20:10

Day 2!

1. Movement

Move with rest of the Sticks to the village at 217:238.

2. Engagement

Vanguarding it up and dueling all the things!

3. Personal Turn

Assist settlement - Patrol the streets (War)
To build rapport with the village, ensure that all is currently well, and perhaps pick up some information (or something else!) along the way, Shang Bao goes on patrol throughout the village and the surrounding outskirts (relevant skill: Scout)
Simzhou: Shang Bao (21), Youthful Imperial Officer Dueling Horsemans Guy!
Nephew to Shang Song (43), Imperial Court Minister Clerk Attendant Person of Some Kind!

75-82-70-31-62
Charge, Duelist, Scout, Trample, Valor, Weaponmaster
Golden Phoenix Band (now a cavalry sub-unit of the Bundle of Bamboo Sticks Patrol Force)
User avatar
thegrandmystic
OOC Brigadier General
 
Posts: 800
Joined: 21 Jun 2005, 05:03
Location: Over there!

Re: Turn submission thread

Postby Phailak » 20 Jul 2018, 11:12

1. Troop Movement
Move NE towards forest, move using Elude from X215 Y228 towards X219 Y218, searching forest lands on the way if possible

2. Engagement/Events
Spread the troops to surround them but only have them close the circle after myself and 12 well chosen men approach (better trained ones). We want to see if they are hostile, we'll only reveal our numbers once we figure out intent. At the sign of trouble, men close the gap.

If chance is given, address them as such.

"Oy, you fellas seem like you don't want to be found sneaking about like this. Not the best time to be doing so... how about you all come with us, have a little chat back at the city."

3. Personal Turn
Train Troops 108(4), 42(3)
Fei Lai (31)
94-80-31-31-31
Skills: Charge(e), Blitz, Cunning, Leader, Valor
Rank: Commoner
Soldier info
User avatar
Phailak
Officer With Many Posts
 
Posts: 1126
Joined: 15 Dec 2004, 18:02
Location: Wherever my instincts tell me not to go
Kingdom: Shen Hu

Re: Turn submission thread

Postby Porcelain Cow » 20 Jul 2018, 11:26

Day 3

1. Troop Movement
Shi Xiang talks to the villagers about their defenses and the past raids, where they came from, how much manpower the raiders had, and how they left and which direction they headed. Auxiliaries will assist in screening the village for information and tactical assets aswell as keeping lookout for further attacks during the night.

The wounded and battleworn troops will get to rest and patched up in the village as best we can. We won't move today.

2. Events
Nothing special.

3. Personal Turn
Assist Settlement: Magistrate (Skills: Scribe?) ((I guess for the Skirmish this is the INT one and not Teach Letters?))
If possible, through this, find out what the raiders took in the past, if its more than just generic supplies, or potentially ferret out collaborators. Now that many refugees are coming from the two neighboring villages to this unburnt one, try to adjudicate and mediate as much as possible to keep the tempers calm.
Last edited by Porcelain Cow on 22 Jul 2018, 09:12, edited 2 times in total.
Skirmish Minigame
Shi Xiang (170)
76-45-80-65-60
Cunning(e), Scribe, Tactician, Wile
Troop Info
User avatar
Porcelain Cow
Sidney Crosby
 
Posts: 87
Joined: 28 Jun 2018, 10:55

Re: Turn submission thread

Postby ShadInquis » 20 Jul 2018, 12:19

Porcelain Cow wrote:1. Troop Movement
Have Elite Auxiliaries scout into the forest to the west. Look for advantageous/disadvantageous terrain features, routes of approach to the village (possible ones and ones showing signs of past use), look for enemy activity/passage. Main troop remains manning the village outskirts as lookouts. Shi Xiang talks to the villagers about their defenses and the past raids, where they came from, how much manpower the raiders had, and how they left and which direction they headed.

Just to clarify. You want to send unarmed auxiliaries with no escort into a forest that is considered very dangerous?
V6 Pre-Game
Li Sheng (18)
32-92*-80-31-60
Duelist, Fortunate, Scout, Spy, Stealth, Weaponmaster(e)
User avatar
ShadInquis
Veteran Officer
 
Posts: 535
Joined: 22 Jan 2012, 21:06

Re: Turn submission thread

Postby Porcelain Cow » 20 Jul 2018, 13:16

ShadInquis wrote:
Porcelain Cow wrote:1. Troop Movement
Have Elite Auxiliaries scout into the forest to the west. Look for advantageous/disadvantageous terrain features, routes of approach to the village (possible ones and ones showing signs of past use), look for enemy activity/passage. Main troop remains manning the village outskirts as lookouts. Shi Xiang talks to the villagers about their defenses and the past raids, where they came from, how much manpower the raiders had, and how they left and which direction they headed.

Just to clarify. You want to send unarmed auxiliaries with no escort into a forest that is considered very dangerous?


They're meant to stay hidden, that's why the main unit isn't with them. They're literally the most elite guys I have and are skilled at ploys, they're there to do just that, not to fight, and they're going into heavily covered terrain that should let them hide, plus Stealth Campaign. If they can't do that, I might aswell get this character killed and roll someone who runs in with 150 dudes to bash someone in the head. Keep in mind that many ploys involve stealth, so they're going to be far better at it than random infantrymen #482, seeing how their job actually involves it. If I was supposed to do something else to try and recennoiter unnoticed and work out a strategic advantage for the area then I don't understand the game well enough yet. How exactly to go about executing a "plot" and not a ploy in the Skirmish is somewhat nebulous without KT's anyway.
Skirmish Minigame
Shi Xiang (170)
76-45-80-65-60
Cunning(e), Scribe, Tactician, Wile
Troop Info
User avatar
Porcelain Cow
Sidney Crosby
 
Posts: 87
Joined: 28 Jun 2018, 10:55

Re: Turn submission thread

Postby ShadInquis » 20 Jul 2018, 14:05

Porcelain Cow wrote:They're meant to stay hidden, that's why the main unit isn't with them. They're literally the most elite guys I have and are skilled at ploys, they're there to do just that, not to fight, and they're going into heavily covered terrain that should let them hide, plus Stealth Campaign.
OK. They will do a better job than peasant infantry at scouting, but bear in mind there is only 10 of them.

If they can't do that, I might aswell get this character killed and roll someone who runs in with 150 dudes to bash someone in the head. Keep in mind that many ploys involve stealth, so they're going to be far better at it than random infantrymen #482, seeing how their job actually involves it.
You have a perfectly fine character, but you seem to be using him in a way that doesn't make use of his skills. You are trying to be stealthy and scouting with a character who has neither stealth or scout skills. Stealth you are making up with the elude movement and campaign, but scout is the weak point, the 10 auxiliaries can only do so much on their own. You are making use of scribe, and your auxiliaries could help you greatly in investigating the village. But if you want to scout/mapping as your main goal, you may consider learning the Scout skill before Reversal (I could let you swap what you are learning if you want).

EDIT: Also, you may consider switching movelement from elude to probe. You are already getting stealth from the campaign, and the probe bonuses align more closely with the "scouting" theme.

How exactly to go about executing a "plot"

Any activity that isn't explicitly in the rules could be called a plot. So most of your PT description (besides "Magistrate") is a plot (and it fits well with your character).
V6 Pre-Game
Li Sheng (18)
32-92*-80-31-60
Duelist, Fortunate, Scout, Spy, Stealth, Weaponmaster(e)
User avatar
ShadInquis
Veteran Officer
 
Posts: 535
Joined: 22 Jan 2012, 21:06

Re: Turn submission thread

Postby Porcelain Cow » 20 Jul 2018, 14:18

ShadInquis wrote:You have a perfectly fine character, but you seem to be using him in a way that doesn't make use of his skills. You are trying to be stealthy and scouting with a character who has neither stealth or scout skills.


I guess I'll talk a bit about my intentions rather than what actions I'm taking to try and achieve them based on how I think things work.

I set out with this character basically wanting to do two things:
1. Discover the enemies strategic movement and setup. I.e. camp locations, supply routes.
2. Create a more detailed tactical map that could give any unit of the patrol force some sort of advantage in skirmishes.

I'll start with 2:
I have Scribe, obviously, but the CP rate is pretty bad and the gold cost is very high for what we have. Since (at least to my understanding) I cannot earn gold in Wan but only in villages, I had to go to a village so I could Magistrate and earn Gold so I could then do Scribe to earn CP to make a map, even if its a plotty one. Thus I had to set out. But I have low War, so unless I could find someone to join me I'd have to avoid combat. Stealth seemed like the best option, seeing how I can Stealth Campaign.

As for 1:
If there were KTs, and this was an enemy city, there'd be an obvious way of how to go about this. But it's scattered forces in the forests, so the best ideas I had was to analyze the terrain by learning about it and applying Xiang's tactical mind to intuit strategic behavior, and to corroborate accounts of the populace with the raiders behavior and movements to figure out their routes and position. For this again it seemed like I needed to go to the village. Of course Scouting could also help, but at first no Officers that had it were around to try and approach for help, and since I was going to be doing all this weird plotty stuff I didn't want to stop the others from going to do their thing. When an Officer with Scout appeared, I approached him, but he joined the others instead. So again I was without WAR or Scout, and stuck to stealth to avoid combat, since it seems I have to deploy to get anything done.

And that's why I am where I am doing what I'm doing.

Playing to the strengths of my character, to me, seems like an Advisor that launches heavy ploys every turn. But at this time it sounds like even all of us combined we'd be massively outgunned, and we have no idea where the enemy even is. So it's scouting time, and with how I ended up alone and with what I'm doing, hiding's what I got.
The reason Xiang has neither Scout nor Stealth is because... she PERSONALLY just isn't an outdoors person. She isn't a scout, nor is she a sneakthief. She has dudes that do that for her when it comes up. The only reason she has as much WAR as she does is because I didn't want her to appear physically decrepit.

EDIT: Also, you may consider switching movelement from elude to probe. You are already getting stealth from the campaign, and the probe bonuses align more closely with the "scouting" theme.


I was under the impression Stealth Campaign gave a bonus to Elude Movement but if one didn't do any of the stealthy actions like Elude or Ambush the bonus would be wasted.
Last edited by Porcelain Cow on 20 Jul 2018, 14:28, edited 1 time in total.
Skirmish Minigame
Shi Xiang (170)
76-45-80-65-60
Cunning(e), Scribe, Tactician, Wile
Troop Info
User avatar
Porcelain Cow
Sidney Crosby
 
Posts: 87
Joined: 28 Jun 2018, 10:55

Re: Turn submission thread

Postby Bradums » 20 Jul 2018, 14:27

Day 3

Zhou Liang (20) 30-80-70-71-70 Acumen, Charming, Duelist(e), Fortunate, Weaponmaster

1. Troop Movement: Stick with Fei Lai's unit. Liang is there to supply Zhou reinforcements and supplies and kill a few rebels, not lead a damn army.

2. Events: Staying near Fei Lai, but retaining a gap between them in case any surprises emerge that might target one or the other. In the event a skirmish ensues, Liang is a First Line commander looking for high value targets to duel. In this guerilla/skirmish setting, his main priority is finding the rebel commanders and surgically killing them to rout or demoralize any troops in the area. In any event, he and his auxiliaries will never stray too far from the main force or allow themselves to be isolated or surrounded unless an appropriate opportunity arises mid-skirmish.

3. Personal Turn: Train 100 (0) Infantry; +3 Training
V6 Pregame: Zhou Liang (20) 30-80-70-71-70
Acumen, Charming, Duelist(e), Fortunate, Weaponmaster
The Arsenio Hall to Liu Shentong's Eddie Murphy

Coming in v6: Jiang Xu zi Xinguang
User avatar
Bradums
I am Man-Pretty!
 
Posts: 2662
Joined: 18 Apr 2005, 06:24
Location: Zhou Household
Kingdom: Wan

Re: Turn submission thread

Postby ShadInquis » 20 Jul 2018, 14:31

Porcelain Cow wrote:I set out with this character basically wanting to do two things:
1. Discover the enemies strategic movement and setup. I.e. camp locations, supply routes.
2. Create a more detailed tactical map that could give any unit of the patrol force some sort of advantage in skirmishes.

Note regarding 1/2. You already make maps/records etc. from Scribe (as you specified in your PTs). They are not the fancy stratted items that require CP, but they will still give you merit (and payment) when you return with the reports to the city.

I'll start with 2:
I have Scribe, obviously, but the CP rate is pretty bad and the gold cost is very high for what we have. Since (at least to my understanding) I cannot earn gold in Wan but only in villages, I had to go to a village so I could Magistrate and earn Gold so I could then do Scribe to earn CP to make a map, even if its a plotty one.

You will earn gold naturally throughout the game from merit.

Thus I had to set out. But I have low War, so unless I could find someone to join me I'd have to avoid combat. Stealth seemed like the best option, seeing how I can Stealth Campaign.
Having low War does not prevent you from fighting in battle. You have a strategist-type, so unless you rush into a duel, you should be able to do just fine in battle through tactics. And your War isn't that bad. 45 is roughly equivalent to an average infantryman. It's not like like someone with 5 War "takes injury from strong breeze". You are merely "don't duel generals".

Of course Scouting could also help, but at first no Officers that had it were around to try and approach for help, and since I was going to be doing all this weird plotty stuff I didn't want to stop the others from going to do their thing.

I absolutely don't mind "plotty stuff"

I was under the impression Stealth Campaign gave a bonus to Elude Movement but if one didn't do any of the stealthy actions like Elude or Ambush the bonus would be wasted.
Fair point. You can treat Stealth Campaign as giving a bonus to Probe too.
V6 Pre-Game
Li Sheng (18)
32-92*-80-31-60
Duelist, Fortunate, Scout, Spy, Stealth, Weaponmaster(e)
User avatar
ShadInquis
Veteran Officer
 
Posts: 535
Joined: 22 Jan 2012, 21:06

Re: Turn submission thread

Postby Porcelain Cow » 20 Jul 2018, 14:45

ShadInquis wrote:You already make maps/records etc. from Scribe (as you specified in your PTs). They are not the fancy stratted items that require CP, but they will still give you merit (and payment) when you return with the reports to the city.

Alright, wasn't aware of that. Though my ultimate goal was to create something that could give some sort of minor bonus to all the patrol units engaged in the South, even if its something like +initiative in fights only from knowing better routes, which seems like something likely involving CP. A strategic asset for the city forces, basically.

Having low War does not prevent you from fighting in battle. You have a strategist-type, so unless you rush into a duel, you should be able to do just fine in battle through tactics. And your War isn't that bad. 45 is roughly equivalent to an average infantryman. It's not like like someone with 5 War "takes injury from strong breeze". You are merely "don't duel generals".

It's not so much the duels I fear as much as enemy manpower. At least from how it was framed we are facing down the second largest rebel army in the country, which has to directly go through us, and we have untrained peasants, and the villagers speak of attacks "from all directions". I'm basically afraid of having to face combat with the current state of training and WAR expertise I have.
I absolutely don't mind "plotty stuff"

I know, but it just wasn't what the others were doing at the time, and as you said, Stealth and Scout are what's useful to me right now, and they didn't have either, so it seemed like wasting their time to drag them into being less effective instead of having two approaches working at things at the same time. I did try when a Scout did pop up.

Fair point. You can treat Stealth Campaign as giving a bonus to Probe too.

That's good to know, though if you say I can involve my auxiliaries in information gathering in the village for the plot, I'll do that for this turn. Forest adjacency will remain for a little longer so they can do that, and I haven't forgotten the info about the other forest tile I got from my encounter.
Skirmish Minigame
Shi Xiang (170)
76-45-80-65-60
Cunning(e), Scribe, Tactician, Wile
Troop Info
User avatar
Porcelain Cow
Sidney Crosby
 
Posts: 87
Joined: 28 Jun 2018, 10:55

Re: Turn submission thread

Postby ShadInquis » 20 Jul 2018, 14:54

Porcelain Cow wrote:It's not so much the duels I fear as much as enemy manpower. At least from how it was framed we are facing down the second largest rebel army in the country, which has to directly go through us, and we have untrained peasants, and the villagers speak of attacks "from all directions". I'm basically afraid of having to face combat with the current state of training and WAR expertise I have.

Dont forget, you are not fighting the army, you are fighting their patrols/raiding parties. The rebels are also far from being all elites themselves. I will not reveal anything here, but while charging head on is not advisable, with your stats and skills you far from helpless.
V6 Pre-Game
Li Sheng (18)
32-92*-80-31-60
Duelist, Fortunate, Scout, Spy, Stealth, Weaponmaster(e)
User avatar
ShadInquis
Veteran Officer
 
Posts: 535
Joined: 22 Jan 2012, 21:06

Re: Turn submission thread

Postby Rebel » 21 Jul 2018, 03:58

Day 3

1. Movement

Will head west towards the 'dangerous location' in the forests identified by the villagers. Aiming for these 'outlaws' that are taxing the fishermen and merchants. Normal movement. Shang Bao will use probe at the head of our small band as agreed.

No movement.

2. Engagement

Strategist command. Ready. Aim. Fire!

3. PT

Doctor the injured officers and soldiers.

Edit: Changed movement order
Last edited by Rebel on 26 Jul 2018, 16:44, edited 2 times in total.
Mao Ma Kan
80-60-70-60-65
Volley, Missile, Counter, Medic, Invent, Navy, Spy


Sun Xiang
Current Stats: 70-30-81-77-70
Administration; Rumor; Scribe; Spy; Stealth; Wile

Previously: Huang Xiong (196, August) Styled: LiRen
User avatar
Rebel
Middle Aged Officer
 
Posts: 1557
Joined: 21 Mar 2008, 06:24
Location: I'd agree with you but then we'd both be wrong

PreviousNext

Return to Simzhou

Who is online

Users browsing this forum: No registered users and 5 guests

Copyright © 1998–2016 SimRTK Project Team. All Rights Reserved