1. Keep track of all that happens to your unit. Losses, loot, kills, training etc. Use the Troop Infopost on your unit for that.
2. Keep track of all that happens to your character. Same as above. I would suggest using the Officer Info thread for that.
3. Link both posts (the one on your troop and the one on the character) to your signature. It makes checking things so much easier.
As for turns themselves, they are very straighforward:
1. Troop movement. A simple "Move from X1Y1 to X2Y2" is sufficient. If you want to specify an exact path, please do so. Make sure your troop has enough MP. You also need to specify if you want to make any changes to your unit (like formations, dashing). You can also add non-mechanical comments like:
"Officer will personally scout ahead of the unit on horseback (Skill:Scout)".
2. Events, Small skirmishes. You don't need to submit anything unless promted by an event. Many events will only require a simple response (Fight the fishmonger). If a duel comes up, tactics will be requested as per the rules.
For small skirmishes, a simple tactics submission will be necessary:
Zan Zhikun
Command style: First line
Duels: Accept only if challenger's War is below 60
Movement: Advance as quickly as possible towards enemy and envelop
Attack: Attack, focusing on the leader
Usable tactics:
1) Riot
2) Slow
Don't forget that you troops are barely trained peasants. If you try something like:
When team 2 passes the agreed point with the enemy in pursuit, teams 3 and 4 will ignite the fire trap and spring their ambush while team 1 and 2 will turn to attack once more
with just one officer and starting troops, it will fail. Badly. That said, you have enough skilled officers and your troops have good training, you can do more complex tactics.
3. Personal Turn. Only simple action is required:
Day 1. Liu Shentong. Study Navy
Keep a record of the action and the result in your OI.