Pre-Game Character Creation

Pre-Game Character Creation

Postby Sir Ebrum » 20 Dec 2016, 01:48

Simplified Signup
:arrow: Choose up to 12 skill points worth of skills from the list here. You may spend an extra skill point to improve one (and only one) skill to expert-level (denoted with an (e) after the skill name).
:arrow: Choose up to 380 units worth of stats, according to the following formula:
Stats 59 or lower cost 1 unit to raise by 1 point. So, for example, 60 Int costs you 60 units in total.
Stats 60-69 cost 2 units to raise by 1 point. So, for example, 70 Int costs you 80 units in total.
Stats 70-79 cost 3 units to raise by 1 point. So, for example, 80 Int costs you 110 units in total.
Stats 80-89 cost 4 units to raise by 1 point. So, for example, 90 Int costs you 150 units in total.
Stats 90-94 cost 5 units to raise by 1 point. Stats above 95 are not attainable at signup.

Your character starts without any rank or wealth (unless you take the "Wealth" skill)

Since this is only the simplified signup for the pre-game, just follow the above rules, and post your new character in the OI (Officer Information) thread.
Last edited by Sir Ebrum on 15 Jan 2017, 13:18, edited 2 times in total.
Sun Liren (54) ~ 55*-57*-81*-108*-107* ~
Acumen, Architect(e), Articulate, Charming, Farmer, Invent, Propaganda(e), Rally(e), Riot(e)

"By GM fiat, you are not allowed to perform that action. Your character's Wisdom score is too high."
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Sir Ebrum
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Posts: 2060
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Kingdom: Team Green

Re: Pre-Game Character Creation

Postby Sir Ebrum » 20 Dec 2016, 02:18

[1.2 Stats in SimRTK]
Aside from role-playing, officers in SimRTK have five different statistics – Leadership, War, Intelligence, Politics, and Charisma – which represent their general ability. These stats are recorded in lists and signatures with five numbers, placed one after another in that order. Stats determine efficiency in various gameplay events (battles, duels, civil positions) and are highly considered in role-play situations (like meeting with NPCs, or convincing them to join you). When you make one of your stats very low you are placing a heavy limitation on your character, as all five stats are very important in SimRTK. Also please note that many uses of each stat are not officially documented.

General Representation of Ability
00-10: Terrible, stats in this category are considered sickly or inept and will have a critical negative impact on characters. Stats in this range should be avoided at all costs.
11-20: Very poor, stats in this category represent the lowest percentages of society. Stats in this range also have a serious impact on characters and should be avoided. Intelligence and political scores in this range represent poor speech and an inability to read/write.
21-30: Below average, stats in this range represent ability below average in the common populace, and while they are sometimes found in people who play a role in society, officers would have to make up for these shortcomings with considerable qualities. Intelligence and political scores in this range may represent semi-literacy.
31-40: Above average, stats in this range represent ability slightly above average members of the population. Stats in this range represent poor skill in the various areas, but not so poor as to cause others to look down on an officer in most cases.
41-50: Fair, stats in this range represent a fair ability in a various ability. In respected society this level of ability does not stand out, but will almost never attract negative attention.
51-60: Competent, stats in this range represent a fair skill in various areas. Stats this high are enough to impress members of respected society, and function well in assigned tasks.
61-70: Skilled, stats in this range represent a skill that truly stands out in related areas. Officers with stats in this range can make a name for themselves, and will not be overlooked as long as they don’t make mistakes.
71-80: Superior, stats in this range represent a higher percentage in society, people who fall into this range can excel into positions of leadership and respect without terrible difficulty.
81-90: Outstanding, stats in this range represent the higher percentage of society, officers in this range quickly excel and become leaders in their fields. Weaker ability in other fields can be offset with competence of this degree.
91-100: Excellent, stats in this range represent the masters of society and various fields. They are among the most elite, and will quickly earn respect despite exceptional flaws of character. People in this range, if competent in other areas, become true leaders of men.
100+: Mastery, officers with ability in this range have honed their talent beyond a level understood by nearly anyone else in society. They are highly sought after for their amazing skill, and are recognized as true leaders despite character flaws. Capable in other areas, these men become the heroes of legend.

Sample Average Stats
Average Peasant: 15-30-35-25-30
Average Wiseman: 35-25-65-60-50
Average Soldier: 40-45-30-25-30
Average Guard: 40-60-30-30-30
Average General: 65-65-50-50-50
Average Governor: 55-50-55-60-60
Average Politician: 40-25-55-65-55
Average Tiger: 5-75-15-5-50

Leadership
Leadership is a representation of an officer’s ability to lead troops on the battlefield, groups of men in various situations, and can even play a role in governmental leadership (though Politics are the primary consideration in that regard). Leadership is the primary stat for battle. Officers with high leadership are able to organize troops well, maintain formation in battle, and can also maintain an orderly retreat. Officers with low leadership may perform poorly when in a position to give orders, will not be able to prepare efficient camps, will not be able to maintain command in battle, and will not be able to organize an orderly retreat.

War
War is a representation of physical power, personal combat/weapon ability, and toughness in general. War is also the primary stat for dueling. Officers with a high War stat are strong in hand-to-hand combat, can inspire troops through their physical prowess, intimidate people through their strength, and can endure physical trials (like poison) better than others. Officers with low War are physically weak, poor fighters, may have trouble with weapons that require power (even bows), will not inspire militant men (like soldiers) and will be in a poor physical position to endure things like poison.

Intelligence
Intelligence is a representation of mental awareness and ability. Intelligence is the primary stat for plots and ploys, as well as defense against them. Intelligent officers can react quickly and efficiently in dangerous situations, are able to come up with efficient plans and plots that require ability, and generally excel in all situations which can benefit from a quick thinker (including battle). Unintelligent officers are very poor in seeing their way through traps and plots, will not be able to react well in dangerous unusual situations, and will even suffer when in positions of leadership (like battle). Unintelligent officers will also suffer from poor study and will not impress intelligent men in some situations. If too low, they will also be illiterate.

Politics
Politics is a representation of governmental and political ability and leadership. Alternatively, it is also the statistic that measures the ability of the officer to manipulate others or situations to their ends. Politics is the primary stat for maintaining government, relations with other states, and developing various aspects of cities. Officers with high politics scores are able to run cities and countries well, are able to come up with good development programs, and can maintain stable relationships with other kingdoms. Officers with low Politics are poor at administration, development, and relations, and will also present a poor image in court and when meeting leaders. If politics is too low, an officer will be illiterate.

Charisma
Charisma represents how pleasant an officer is to be around, how physically attractive they are, and how skilled they are at influencing others through speech and actions. Charisma is the main stat for relations, recruiting, and inspiration of loyalty. A low charisma score does not mean someone is ugly (they could simply have a horrible personality), and similarly a high score does not mean they are beautiful. Officers with high charisma inspire loyalty, dedication, and are able to make a good impression when meeting with people. Officers with a low Charisma are more likely to upset and disappoint people they meet, will not inspire loyalty and dedication in those under them, and are more likely to suffer from betrayal and abandonment in general.
Sun Liren (54) ~ 55*-57*-81*-108*-107* ~
Acumen, Architect(e), Articulate, Charming, Farmer, Invent, Propaganda(e), Rally(e), Riot(e)

"By GM fiat, you are not allowed to perform that action. Your character's Wisdom score is too high."
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Sir Ebrum
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Re: Pre-Game Character Creation

Postby Sir Ebrum » 06 Jan 2017, 23:39

Experience Chart
Experience Event0-6061-7576-8586-9595+
In Battle, per season (1)200 Lead & War150 Lead & War110 Lead & War70 Lead & War45 Lead & War
Deathmatch Duel, Won (2)400 War300 War200 War150 War100 War
Deathmatch Duel, Lost (2)200 War150 War110 War70 War45 War
Governing a City, per season60 Pol & Cha50 Pol & Cha40 Pol & Cha30 Pol & Cha15 Pol & Cha
Command a City or Fort, per season60 Lead50 Lead40 Lead30 Lead15 Lead
Kingdom Turns: Civil Development (8)90 Pol75 Pol60 Pol40 Pol20 Pol
Kingdom Turns: Safety/Defense90 War75 War60 War40 War20 War
Kingdom Turns: Troop Training/Patrol90 Lead75 Lead60 Lead40 Lead20 Lead
Kingdom Turns: Armaments (7)90 Int75 Int60 Int40 Int20 Int
Kingdom Turns: Construction90 Int75 Int60 Int40 Int20 Int
Kingdom Turns: Demolition30 Int20 Int15 Int10 Int5 Int
Kingdom Turns: Gather Intelligence90 Int75 Int60 Int40 Int20 Int
Kingdom Turns: Drafting/Hiring Troops90 Cha75 Cha60 Cha40 Cha20 Cha
Kingdom Turns: Officer Search90 Pol75 Pol60 Pol40 Pol20 Pol
Kingdom Turns: Real Estate Search90 Pol75 Pol60 Pol40 Pol20 Pol
Kingdom Turns: Recruiting an Officer (5)200 Cha150 Cha110 Cha70 Cha45 Cha
Kingdom Turns: Find Real Estate (3)200 Int150 Int110 Int70 Int45 Int
Kingdom Turns: Spying (3)90 Int & Pol75 Int & Pol60 Int & Pol40 Int & Pol20 Int & Pol
Kingdom Turns: Build Fort (6)90 Int & Lead75 Int & Lead60 Int & Lead40 Int & Lead20 Int & Lead
Kingdom Turns: Market Actions30 Cha20 Cha15 Cha10 Cha5 Cha
Personal Turns: Host Banquet90 Cha50 Cha30 Cha20 Cha10 Cha
Personal Turns: Attend Banquet50 Cha30 Cha20 Cha10 Cha5 Cha
Personal Turns: Crafting, per 5 AP (9)50 Cha30 Cha20 Cha10 Cha5 Cha
Personal Turns: Create Gift, per Item (3) (11)30 Cha20 Cha15 Cha10 Cha5 Cha
Personal Turns: Give Gift60 Cha40 Cha20 Cha10 Cha5 Cha
Personal Turns: Hunt (3)60 War40 War30 War20 War10 War
Personal Turns: Patrol (3)60 War40 War30 War20 War10 War
Personal Turns: Magistrate (3)60 Int40 Int30 Int20 Int10 Int
Personal Turns: Teach Letters (3)60 Pol40 Pol30 Pol20 Pol10 Pol
Personal Turns: Bazaar (3)60 Cha40 Cha30 Cha20 Cha10 Cha
Personal Turns: Visit (3)60 Cha40 Cha30 Cha20 Cha10 Cha
Personal Turns: Write Letter (3)30 Cha20 Cha15 Cha10 Cha5 Cha
Personal Turns: Doctoring (3)80 Int60 Int40 Int20 Int10 Int
Plot Successful (4)200 Int150 Int110 Int70 Int45 Int
Plot Failed (4)101 Int81 Int51 Int31 Int21 Int


(1) Strategists replace War with Int
(2) If you kill, capture, or force the enemy to flee, you have won. Any other result earns the exp for a lost duel (short ad-hoc duels will frequently result in neither duelist winning).
(3) Only earned upon success. If the action fails you get nothing
(4) Includes but not limited to Kingdom Turn plots like Arson, Sap, Riot, etc. For other plots you must have Game Master permission and an entry like "Approved by XYZ (DATE)"
(5) Only applies to the KT recruitment action targeted at NPCs, and only upon success.
(6) Fort builder only, the escorts get nothing
(7) Use Lead instead of Int when producing horses
(8) Use whichever stat was used for staffing the building
(9) Per 5 AP spent, rounded up to nearest 5 AP (e.g. 11 AP spent would earn this exp 3x). Use whichever stat was used for crafting.
(10) Experience gained only upon completion of the long search
(11) Use whichever stat was used to create the gift.
Last edited by Sir Ebrum on 22 Jan 2017, 14:12, edited 1 time in total.
Sun Liren (54) ~ 55*-57*-81*-108*-107* ~
Acumen, Architect(e), Articulate, Charming, Farmer, Invent, Propaganda(e), Rally(e), Riot(e)

"By GM fiat, you are not allowed to perform that action. Your character's Wisdom score is too high."
User avatar
Sir Ebrum
Dangerous Cartographer
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Posts: 2060
Joined: 21 May 2009, 13:43
Location: "Le KT, c'est moi."
Kingdom: Team Green

Re: Pre-Game Character Creation

Postby Sir Ebrum » 17 Jan 2017, 23:23

[Character Stats In Battle]
The Battle Rules post lists all ploys and tactics together with the relevant stats. Battle involves all of your character's stats, except politics*. There is no one "best" build for fighting, only a multitude of possibilities and a few general rules:

Ploys
All ploys rely heavily on Intelligence and most also rely on Charisma, both as the user (to increase the chance of the ploy succeeding), and as the victim (to decrease the chance).

Tactics
Most tactics either do not rely on stats for success, or they rely on Leadership and Intelligence. There are a few exceptions.

The Maelstrom
Even if you eschew ploys and tactics in favor of just punching the enemy in the face, your stats still come into play. Leadership is the most important, followed by War and Intelligence, and lastly Charisma. High stats help to minimize your own losses and increase those of the enemy, whether attacking or defending. Generally speaking, War is better at inflicting harm on the enemy and Intelligence is better at minimizing your own casualties, while Leadership excels at both.

Duels
Realistically, if you find yourself in a duel on the battlefield, the one and only stat you want to have is War.


*The Riot ploy does make minor use of the Politics stat.
Sun Liren (54) ~ 55*-57*-81*-108*-107* ~
Acumen, Architect(e), Articulate, Charming, Farmer, Invent, Propaganda(e), Rally(e), Riot(e)

"By GM fiat, you are not allowed to perform that action. Your character's Wisdom score is too high."
User avatar
Sir Ebrum
Dangerous Cartographer
Dangerous Cartographer
 
Posts: 2060
Joined: 21 May 2009, 13:43
Location: "Le KT, c'est moi."
Kingdom: Team Green


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