Turn submission thread

Turn submission thread

Postby ShadInquis » 12 Jul 2018, 14:43

Use this thread to submit your troop turns, battle tactics, and personal turns. A few suggestions:

1. Keep track of all that happens to your unit. Losses, loot, kills, training etc. Use the Troop Infopost on your unit for that.
2. Keep track of all that happens to your character. Same as above. I would suggest using the Officer Info thread for that.
3. Link both posts (the one on your troop and the one on the character) to your signature. It makes checking things so much easier.

As for turns themselves, they are very straighforward:

1. Troop movement. A simple "Move from X1Y1 to X2Y2" is sufficient. If you want to specify an exact path, please do so. Make sure your troop has enough MP. You also need to specify if you want to make any changes to your unit (like formations, dashing). You can also add non-mechanical comments like:
"Officer will personally scout ahead of the unit on horseback (Skill:Scout)".


2. Events, Small skirmishes. You don't need to submit anything unless promted by an event. Many events will only require a simple response (Fight the fishmonger). If a duel comes up, tactics will be requested as per the rules.

For small skirmishes, a simple tactics submission will be necessary:
Zan Zhikun
Command style: First line
Duels: Accept only if challenger's War is below 60
Movement: Advance as quickly as possible towards enemy and envelop
Attack: Attack, focusing on the leader
Usable tactics:
1) Riot
2) Slow


Don't forget that you troops are barely trained peasants. If you try something like:
When team 2 passes the agreed point with the enemy in pursuit, teams 3 and 4 will ignite the fire trap and spring their ambush while team 1 and 2 will turn to attack once more

with just one officer and starting troops, it will fail. Badly. That said, you have enough skilled officers and your troops have good training, you can do more complex tactics.

3. Personal Turn. Only simple action is required:
Day 1. Liu Shentong. Study Navy

Keep a record of the action and the result in your OI.
Last edited by ShadInquis on 12 Jul 2018, 19:00, edited 1 time in total.
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Re: Turn submission thread

Postby Rebel » 12 Jul 2018, 18:33

Mao Ma Kan boldly sets off for his destination, the villages to the south of Wan. He leaves the city by the southern gate.

1. Movement
Plot a route from X216, Y231 to X218, Y238.
Formation - 30 archers in the center surrounded by the peasant militia encircling them. Mao Ma Kan at the center like the coward tactical genius that he is. (Will adjust if PC or OSM join up group)

2. Engagement
Bowmen shoot at anything that looks or acts unfriendly while melee layer holds the line.
Command style - strategist. Focus on missile if single hex enemy and volley if multiple, adjacent enemies.

3. PT
Once we reach the village draft 100 soldiers for 5 gold and 100 rations.
(I did some maths and crafting is really broken. With 70 int I can only craft 7 CP per turn for 4 gold and it takes 6 CP to equip a single soldier with a bow?)
Mao Ma Kan
80-60-70-60-65
Volley, Missile, Counter, Medic, Invent, Navy, Spy


Sun Xiang
Current Stats: 70-30-81-77-70
Administration; Rumor; Scribe; Spy; Stealth; Wile

Previously: Huang Xiong (196, August) Styled: LiRen
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Re: Turn submission thread

Postby ShadInquis » 12 Jul 2018, 18:47

Plot a route from X216, Y231 to X218, Y238.

With a movement of 4, you troops will not reach the village on the first day. That is not a problem, just letting you know. Though if you really want to get there in 1 day, you can set your movement to Dash and that will get you there.

Formation - 30 archers in the center surrounded by the peasant militia encircling them. Mao Ma Kan at the center like the coward tactical genius that he is. (Will adjust if PC or OSM join up group)

Formations was referring to the formations described in the rules and which require the Formations skill:
Anvil (+5 ATK and -5 DEF)
Arrow (-5 ATK, -5 DEF, and +5 Ranged Attack)
Block (-5 ATK and +5 DEF, and -5 Ranged Attack)
Column (-5 ATK, -5 DEF, -5 Ranged Attack, and +3 MP)


What you put down will still be noted, but as a plot//tactic/non-mechanical statement.

Once we reach the village draft 100 soldiers for 5 gold and 100 rations.
(I did some maths and crafting is really broken. With 70 int I can only craft 7 CP per turn for 4 gold and it takes 6 CP to equip
a single soldier with a bow?)

Crafting is supposed to be fairly inefficient compared to mass-production in the city. This is not supposed to be the way to spend the starting troop 10 gold, but rather an avenue for people with with Wealth or carrying over older characters with 100s of gold. Still crafting will very very useful for in the long run, as you gain more gold and gain battle loot. What is worthless scrap to people without crafting, could be easily repaired for people with the right skill.

I will keep an eye on it and may reduce the costs further.
Last edited by ShadInquis on 12 Jul 2018, 19:08, edited 4 times in total.
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Re: Turn submission thread

Postby Porcelain Cow » 12 Jul 2018, 18:51

I thought if you deploy different troop types you need a leading officer for each? Do Archers and Infantry not count as different types?
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Re: Turn submission thread

Postby ShadInquis » 12 Jul 2018, 18:59

Porcelain Cow wrote:I thought if you deploy different troop types you need a leading officer for each? Do Archers and Infantry not count as different types?

They do, and the leadeless infantry will take a penalty for that. If their orders are to just stand their ground next to the archers, they would still be manage OK (I will accept the leader is nearby), but they are unlikely do much else.
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Re: Turn submission thread

Postby Porcelain Cow » 12 Jul 2018, 19:07

I will echo the statement about the crafting point gain by the way, though gold in general seems too sparse for me to start doing much scribing.


1. Movement
Covert deployment & movement.

2. Engagement
Encountered Peasants.

3. Personal Turn
Study Skill: Reversal
Last edited by Porcelain Cow on 17 Jul 2018, 18:16, edited 1 time in total.
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Re: Turn submission thread

Postby Rebel » 13 Jul 2018, 02:59

Dash only gets +1 mp. Don't think I will get there with 5 MP either.

1. Movement
Head south towards the three villages, taking in the sights. Normal movement.

2. Engagement
Strategist Command. The unit will avoid big groups but engage smaller enemies/friendlies.

3. PT
Train Troops
Mao Ma Kan
80-60-70-60-65
Volley, Missile, Counter, Medic, Invent, Navy, Spy


Sun Xiang
Current Stats: 70-30-81-77-70
Administration; Rumor; Scribe; Spy; Stealth; Wile

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Re: Turn submission thread

Postby One Sun Mirror » 13 Jul 2018, 03:02

Are PTs the exact same as the overall Simzhou game? Or are they simplified? Or just a rough guide as to what our character is doing with their spare time?
Gongsun Ji 83–55–75–17-77 Formation (e), Leader, Mobility, Raid, Scout

Skirmish Minigame
Liu Jia (162) 21, 60, 70, 80, 80 Aid, Articulate, Farmer, Logistics(e), Propaganda, Valor
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Re: Turn submission thread

Postby ShadInquis » 13 Jul 2018, 06:01

One Sun Mirror wrote:Are PTs the exact same as the overall Simzhou game? Or are they simplified? Or just a rough guide as to what our character is doing with their spare time?

PTs are largely the same as in the Simzhou game, but a few things were simplified to fit the minigame.

The troop movement is based on the army movement rules.
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Re: Turn submission thread

Postby One Sun Mirror » 15 Jul 2018, 05:22

Liu Jia
Day 1

1. Movement
Move as a part of the same unit as Mao Ma Kan.
Rebel wrote:Head south towards the three villages, taking in the sights. Normal movement.

2. Engagement
Takes lead from Mao Ma Kan

3. PT
Train Troops with Mao Ma Kan
Gongsun Ji 83–55–75–17-77 Formation (e), Leader, Mobility, Raid, Scout

Skirmish Minigame
Liu Jia (162) 21, 60, 70, 80, 80 Aid, Articulate, Farmer, Logistics(e), Propaganda, Valor
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Re: Turn submission thread

Postby thegrandmystic » 15 Jul 2018, 14:09

Putting this together so I don't hold things up - might change depending on RP stuff but go with this in case everyone wants to get a move-on already!

Shang Bao, Day 1!

1. Movement
Depart Wan southern gate, continue south to the three village cluster.
Shang Bao will take the lead in scouting the area on horse as the unit moves about (Skill: Scout).

2. Engagement
Shang Bao leads from the first line and will accept duels.

3. PT
Train Troops
Simzhou: Shang Bao (21), Youthful Imperial Officer Dueling Horsemans Guy!
Nephew to Shang Song (43), Imperial Court Minister Clerk Attendant Person of Some Kind!

75-82-70-31-62
Charge, Duelist, Scout, Trample, Valor, Weaponmaster
Golden Phoenix Band (now a cavalry sub-unit of the Bundle of Bamboo Sticks Patrol Force)
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Re: Turn submission thread

Postby ShadInquis » 15 Jul 2018, 14:26

I will wait a bit for all of you decide whether you are going solo or a team.
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Re: Turn submission thread

Postby Porcelain Cow » 17 Jul 2018, 18:17

Day 2


1. Troop Movement
Stealth movement.

2. Engagement/Events

Remaining hidden & gathering information.

3. Personal Turn
Study Skill: Reversal
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Shi Xiang (170)
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Re: Turn submission thread

Postby One Sun Mirror » 18 Jul 2018, 12:40

Liu Jia
Day 2

1. Movement
Move with "Bundle of Bamboo Sticks", from (X217, Y237) to (X217, Y238). Normal Movement.
Troops are to set up camp outside the village and not to enter without express permission from himself, Shang Bao, or Mao Ma Kan.

If possible, the 30(100) infantry can attempt to Train the rest of the troops not being trained by either Mao Ma Kan or Shang Bao. If not, never mind.

3. PT
Assist Settlement; build rapport with local officials (Cha)
Attempt to ingratiate himself with the village leaders, letting them know that the force camped nearby is well stocked for now and should not cause issues for the village. Try to find out what he can from them about any rebel activity, raids, state of the land and people around the village, etc. (possibly relevant skills: Articulate, Propaganda)

(Is this the kind of thing I can do with this PT action? Or is this more like the Magistrate/Teach Letters/Patrol in the main game?)
Gongsun Ji 83–55–75–17-77 Formation (e), Leader, Mobility, Raid, Scout

Skirmish Minigame
Liu Jia (162) 21, 60, 70, 80, 80 Aid, Articulate, Farmer, Logistics(e), Propaganda, Valor
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Re: Turn submission thread

Postby ShadInquis » 18 Jul 2018, 12:55

One Sun Mirror wrote:If possible, the 30(100) infantry can attempt to Train the rest of the troops not being trained by either Mao Ma Kan or Shang Bao. If not, never mind.
Since your troops are not trainers, or leaders, I would say no.

Assist Settlement; build rapport with local officials (Cha)
Attempt to ingratiate himself with the village leaders, letting them know that the force camped nearby is well stocked for now and should not cause issues for the village. Try to find out what he can from them about any rebel activity, raids, state of the land and people around the village, etc. (possibly relevant skills: Articulate, Propaganda)

(Is this the kind of thing I can do with this PT action? Or is this more like the Magistrate/Teach Letters/Patrol in the main game?)

This is perfectly fine.
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