Suggestions & Feedbacks Thread

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Suggestions & Feedbacks Thread

Postby Harimau » 09 Apr 2005, 01:46

Well, what do you think? Post only constructive criticism only, please. The other kinds of posts are not necessary to post here. If what you say doesn't contribute on the improvement of the game, don't post. ;)

This is for the rules that are posted so far. Of particular interest this early in the game is the Sign Up system, probably the most contentious one.
Last edited by Harimau on 27 Jul 2005, 10:19, edited 1 time in total.
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Postby Zhang Tao » 09 Apr 2005, 01:50

Well other than the fact that it took so long, it seems to be wroking. The kinks hsould be out soon. However, next time, think of every variable, like new kingdoms and forces starting mid-game, and maybe ways for a more in-depth roleplaying experience. Nice job, by the way.
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Postby Lionheart » 09 Apr 2005, 02:12

Well, I only got one REALLY small (SMALL) complaint. Yes, it's micromanagement, but I still need to say it:

Blacksmith should give a very small amount of WAR EXP as well as INT. For the obvious reasons that you're swinging a damned hammer all day long, it would OBVIOUSLY make you stronger.
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Postby Georgie » 09 Apr 2005, 04:02

Lionheart wrote:Well, I only got one REALLY small (SMALL) complaint. Yes, it's micromanagement, but I still need to say it:

Blacksmith should give a very small amount of WAR EXP as well as INT. For the obvious reasons that you're swinging a damned hammer all day long, it would OBVIOUSLY make you stronger.

Function over form.

I'm pleased that it's still simple enough for an undermanned staff to take care of. When there are more in the future, I'm sure there will be form as well.
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Postby Liu Sun » 09 Apr 2005, 04:55

I really like the balance of the sign-up system. One suggestion is that in a few weeks, post a few general guidelines so that players who join mid-game won't accidentally make a wonky character. Something just generally vague like "It is recommended that you take your picks from within only two areas at first" or similar.

If only because those of us who've been here for a while will have had weeks and weeks of "Should I do this or this?" experience, while they'll be just jumping right in. We've already seen the recipies that blow up in your face, while they probably won't have the patience to sift through 20+ pages of sign ups =)
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Postby Dong He of Jian Ye » 09 Apr 2005, 16:23

The characters now are, in my opinion, about 10 PTD too weak, but oh well.
CHA should be raised from the weakest stat somehow to be at least semi-equal to the others. CHA is good for recruiting, and I know it is important, but that is all it is used for.
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Postby Venge » 09 Apr 2005, 16:26

I feel that younger officers have toon much of an advantage against older officers in every aspect of the term. They learn faster, they raise stats faster and to boot, they get far higher stats at sign up.

Older officers are dwarfed in a manner of growth compared to younger officers, making the older officer now, relatively useless due to their low stats and low growth rates, regardless of their high amount of skills, as skills cannot be used effectively without stats, making younger officers, once again, stronger.
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Postby Harimau » 09 Apr 2005, 20:06

I'll be the first the admit that there are major flaws with the sign up system. But, we are working to fixing that somewhat for the future.

Anyway, the reason why older characters tend to have low stats... Is because people tend to be greedy, and try to take a variety of skills. For example, some people make their older characters to try to be good at everything - war, developing and other stuff as well. Specialisation is the key.
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Postby Shi Zhi Mi » 09 Apr 2005, 21:40

To support Iwan's reasoning, last sim I made up argueably the best PC tactician in the game. I have every skill one could ask for starting off, picked a couple commander skills, and picked Zeal to as a backup developer. With a 83 pol and Zeal I was a developer. By the end of the game with blingage I had a stat line like 76-33-108-91-104 or something like that. He was 46.

This version we wanted to make sure that such a character could never be created again. He dwarfed younger characters substantially in stats and skills. That is why the younger have better stats and better growth while the older have a vast amount of skills and decent stats with slower growth. A balance.
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Postby Jar-Ras-Ek » 09 Apr 2005, 21:48

Perhaps a balance is needed for your balance though. Because, younger characters do have an advantage this game, like older characters had an advantage last game.

So, I was thinking, perhaps for younger characters, their War and Charisma stats could be greater(on average), than those of older characters. My reasoning is that, generally, younger people are in better shape (War), and tend to look better, and have more vigor (Charisma).

On the flipside, of course, is that older characters would, on average of course, have better Leadership and Intelligence stats. Older characters would garner more respect from men, since they are not young upstarts (Leadership), while older people have more experiences to reason from and apply to new situations (Intelligence).

Of course, with 5 stats, it would be uneven if one was given more than the other. So Politics could be a stat that would be fairly good across all ages.

Just my two cents on the matter.
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Postby Cai » 10 Apr 2005, 00:53

Harimau wrote:I'll be the first the admit that there are major flaws with the sign up system. But, we are working to fixing that somewhat for the future.

Anyway, the reason why older characters tend to have low stats... Is because people tend to be greedy, and try to take a variety of skills. For example, some people make their older characters to try to be good at everything - war, developing and other stuff as well. Specialisation is the key.


I specialized in Lead fairly well, and took two Diplomacies for Loyalty, but I had at least 8 lead learning types, and I got slammed with really low stats. Maybe those two that I took for Diplomacies are what made the difference, but I think I specialized fairly well.
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Postby Zhang Tao » 10 Apr 2005, 01:13

Yeah, it seems if you want one stat to be at least pretty good, you have to be a vegetable at everything else.
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Postby Xian Mu Zi Shu » 10 Apr 2005, 12:28

Not always, I plowed pretty much all seven skill selections for Charisma (Large) and got a 98 but managed to sneak away with a 70's Pol stat. And I also got a nice 48 average line.

It's all luck of the draw really, It's just that alot of characters now are specialized like you said. You don't see too many warriors with 96 War and 82 Int.
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Postby Liu Sun » 10 Apr 2005, 14:28

But you do see them, which is interesting. Look at Fledgeling Phoenix's character, maybe not 96/86, but still an interesting combination.

If you narrowly go for a single stat, then yes, you're going to have to sacrifice something else. Makes sense to me. But you can easily get two stats into the upper-80s, so long as you're willing to have three in the mid-40s. I might also add that the 40s are not weak. A stat in the 31-40 range indicates that the character is in the middle of the pack, as far as it is concerned. A 41-50 is above average as far as the rest of China is concerned. Again, it's just that because we've had such inflated stats for so long, that these look horrible, whereas in reality, they're simply uninspiring.
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Postby AaronH » 10 Apr 2005, 14:32

i did not specialise but i got good stats i think non very low at all except for politics
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