Xu Yuan wrote:The mention of an extra bit of cash is a bit strange. To what will they use it for or with? They don't have expenses that need looked after nor can they spring for any kind of worthwhile item with that paltry amount of cash.
In your first post you mentioned a hopeful statement that players (and kingdoms if I'm reading it right) will have a slower method of attaining money. A nice hope but I don't believe there's anything concrete on that yet (since a kingdom can still spring whatever it wants for a PC, if I'm not mistaken).
If I can field this one, I can give you a place this would 'help'. I quoted just that part, to answer, just that part.
Earlier in the whole pre-game era here, I for example, brought up to Xeni the idea of whether or not I could pull off three crafting skills at once. While he didn't say 'no', he did point out how hard it would be, especially considering how I plan to be free officer. Flaws he pointed out, were if I ever did join someone, having less Ap to use, and I belive running out of money if I'm dumping into three or more crafts. Also, I run into the problem of, if I'm spending my entire turns on crafting, how am I growing?
I think in the instance of wealth, and as he was trying to point out, my case would be a good example. To the average player, wealth is just more money. There are pros and cons to it. To someone like me, who plans to be a crafter, and have multiple crafts at that, it's going to be a tricky job to manage my resources.
Taking last game, and looking at the, what, 300 starting gold? And saying yes, I could magistrate and get somewhere between 80-120 gold, it was neither definate, nor cheap (AP wise) to only have this as my income. considering you could have, say, 180 AP last game, spending 80+ on just getting the gold to counter the costs of multiple crafting actions, just didn't seem as worth it. you might spend 100+ on crafting, and it can add up gold wise. How now, would you not run out of funds? If you were a free officer, you had to go get it yourself.
For the next version, or even last version at the start, I think he is saying Wealth could very well be your 'automatic magistrate action', allowing you to craft more or larger items. Being able to go as hard and quick towards making a +5 weapon, and then selling that off for a profit, is going to get 'possible crafters' into a state of self-reliance much quicker then just trotting al ong going back and forth between crafting and 'gold gathering actions', and praying everything works out.
Now honestly, that being said, I'm probably not going to take wealth. That's me personally, and has more to do with the skills/crafts I want to take, and how I plan to balance it. Since somethign liek Zeal is gone, I'm sure i'll be going along the lines of Fortunate, and using that to help get random stuff/gold from PT's, because honestly, I liked gathering gold last game, only because it also gets XP for my stats. If you want to be the best breeder out the gates, or possibly want some flew, you might take wealth. Me, I'll probably be a lost cause off the bat, so might as well just go the whole 9 yards, probably have three crafts, take some other odd skills, and run around the country doing PT's and RPing until I get bored and maybe one day, join someone.
For that plan, wealth doesn't fit to me. But that's just me.
