Moderator: Game Masters
Innocuous wrote:You will further gain a bonus to stealth related mechanics in KT Ploys.
Black Mage wrote:First of all, drop the hostility. I haven't been disrespectful to you, don't be towards me.
Since you seem to think I'm dancing around your words, I'll address them point by point.
1)Xarease wrote:You're right, the dozens of people crying for the cap to get raised must be a figment of my imagination.
No, that's not what I said in the slightest. You said, quote: "Innocuous already got buffed this version with the lower PC stats and ease to get the stats that you want, but right now, people basically just want to turn it into Stealth(e2)."
That's making an assumption or just being smarmy, take your pick. That because someone wants the cap raised, they want it to be Stealth(e2), instead of having a legitimate point of some kind, such as the logical considerations behind it that The Sixth Tiger brought up, in that because you have 81 war doesn't make you a walking pile of meat. You just summarily dismissed the entire other side of the debate.
It wasn't buffed either, the playing field just became more level since targets for plots no longer have stats in the 105+ range.
2)Xarease wrote:It would clearly be easier to meet the requirements with a raised cap than it would be with a lowered cap.
We agree on this. This was never a point of contention. My point was that you said it's easier now than it was in the past, and it was easy in the past anyway.
3a)Xarease wrote:If it's true that the consideration gained from Innocuous would be exactly the same when every plotter in the sim is running around with it[...]
It's not true, that was my point. No two plots are identical, so no two consideration instances will be the same.
3b)Xarease wrote:[...]as it was when you had to actually struggle to fit a set of requirements to obtain it, then I'll rest my case (on the note that it'd really, really suck to be you rulers).
See above, you never had to struggle to meet the requirements unless you were a duelist or a recruiter. Politicians, Developers, Strategists, Average officers, Generals and Hybrids all had no issue getting under the cap.
Secondly, the ruler still has plenty of resources to counter this new advantage for plotters, such as hiring PCs as bodyguards, which most rulers do.
4)Xarease wrote:What is stealth(e) if not an augment to stealth?
Bad comparison, Stealth (e) is an enhanced version of Stealth. Innocuous is a separate skill with some crossover, but meant to be stand alone. Think of it like Duelist and Weaponmaster. One represents being a good fighter in general, one represents a specific aspect of fighting.
5a)Xarease wrote:As for encouraging plots, if you were an officer with merely Stealth before, would you be more or less likely to plot now that the plotting standards have been raised to having both Innocuous and Stealth?
That's not the standard. The only "standards", which are more requirements than standards, are a valid IC reason and reasonable IC proximity for the needed actions. Everything else varies wildly depending on the person who wrote the plot and the reactions of all parties after it begins.
There is a "recommended" plotter's build, but that's more personal taste.
5b)Xarease wrote:Being forced to spend an extra 2 SP is really encouraging!
You aren't forced to spend it. See above example about Duelist and Weaponmaster. If you want to be involved in sneaky shenanigans, you take Stealth. If you want to be even better at it, you take Innocuous too. You're by no means required to take it and can get by easily enough without it, if you plot decently.
To those who like to squeeze every advantage they can for what they do though, the 2 SP for Innocuous is more than worth it.
6)Xarease wrote:And are my assumptions incorrect?
It's hard to be correct or incorrect about an opinion. You're entitled to think that Innocuous is worthless, for quite a few characters it is, I was simply trying to provide some reasons why someone would want it.
Xu Ning (24) |
---|
78-91*-75-36-48 |
Blitz, Duelist(e), Raid, Valor, Weaponmaster |
Biography |
Skill Descriptions wrote:Innocuous (2sp)
So long as your War and Cha are lower than 80 (including items) you will receive extra RP consideration with regards to stealth. You will further gain a bonus to stealth related mechanics in KT Ploys.
(e) -- Extra bonus to relevant mechanics and RP.
Stat Descriptors wrote:81-90: Outstanding, stats in this range represent the higher percentage of society, officers in this range quickly excel and become leaders in their fields. Weaker ability in other fields can be offset with competence of this degree.
RP consideration with regards to stealth. You will further gain a bonus to stealth related mechanics in KT Ploys.
Sun Tang wrote:I have said plenty in regards to this issue. I will not go into detail, i have beat enough dead horses in regards to this topic all over the freaking web site. I will simply give my opinion.
My opinion is to remove the innocuous cap, or at least raise the cap to 90, or simply 85. Compromise.
Tsui Rui (161) |
---|
Stats: | 47-39-58-76-86 |
Skills: | Charming, Handsome, Just downright friendly (e) |
Xe of Greed wrote:By that logic, several battle skills are variant of other skills. It boosts stealth in the same way Valor boosts Raid, but like Valor, it has its own effects.
as well as having other usesBonus to... all KT ploys. RP considerations
Their expertise benefits are the exact same, only worded slightly differently.Bonus to Ambush, Fire Ambush, Raid, Fire Raid. Reduced chances of being captured in battle.
Extra bonus to relevant mechanics and RP.
Additional RP consideration and bonuses to KT Plots.
Innocuous (2sp)
So long as your War and Cha are lower than 80 (including items) you will receive extra RP consideration with regards to stealth. You will further gain a bonus to stealth related mechanics in KT Ploys.
(e) -- Extra bonus to relevant mechanics and RP.
Stealth (2sp)
Bonus to Ambush, Fire Ambush, Raid, Fire Raid, and all KT Plots. Bonus to success rate of Elude movement. Reduced chances of being captured in battle. The RP consideration this skill provides is very important.
(e) -- Additional RP consideration and bonuses to KT Plots.
Users browsing this forum: No registered users and 3 guests
Copyright © 1998–2016 SimRTK Project Team. All Rights Reserved