edwchong wrote:In regards to the naval question, you answered it thanks.
I understand that the mechanics of battle is that armies moving across the map will be in full view to everyone right from the moment try exit their city. given that the other units in the army are able to get their food supply from the supply unit, what is the maximum range that a unit from that army can be away from the supply to still receive food supply?
Battle Rules Draft wrote:Resupply
TP Cost: 0
Skill Requirement: None
Unit Requirement: None
Relevant Stats: N/A
Restrictions: The acting unit must be adjacent to or on its desired supply cache.
Description: The unit resupplies itself from a cache of supplies, either the Headquarters of an allied city or a willing allied unit. Supplies dropped on the field may also be acquired in this manner.
On a seperate note I think if you edit the supply portion of Battle Basics to include that units get resupplied by using the resupply command it might prevent future questions in this regard. (I personally think if you just tack on "by using the resupply command." after Headquarters in the third sentence that would work well)
edwchong wrote:My thought process behind this question is that suppose an army of cavalry units with a heavy arms supply unit, this army is attacking a city that is positioned "2 cities away" from theirs. The cavalry units will be charging ahead towards the target city and the supply unit will be a distance apart from them. If the supply range is global, players will abuse this system. Is there a maximum range that a unit from that army can be away from the supply to still receive food supply?
Supply is not global, every unit now carries their own supply and will start incuring penalties once a certain threshold is passed (what it is I don't know). You can have a supply unit (in a sense) but it doesn't automatically hand out supplies, same with the HQ. Supplies have to come to the unit or the unit has to go to the supplies this time around.
Papa Bear: Chao Jin; stats: 70-60-50-30-50; skills: Charge, Duelist, Leader, Valor
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