Moderator: Game Masters

CapnSwashbuckler wrote:This is pretty boss, and the potential implications for gameplay are enormous. I'm sure people will consider them all and put their thoughts into words better than I will, but I think it's pretty impossible to not recognize how huge this could be. XZX, Aureal, I'm amazed.
Xu Yuan wrote:You madame and sirs, have truly outdone yourselves with this. As I wrote in the OOC thread the potential this has is exponential and I cannot wait to see what the staff will cook up for it's use.
t4lruum wrote:Not sure if it's just me, but the main map is too zoomed-out(too small), the battlefield is too zoomed-in(too big). Suggestion: make the size square when zoomed in similar to old-style map? Currently we can only see 16 square from top to bottom, unless the plan is to make units moves so slow, otherwise it's scrolling annoyance when trying to track enemy/friendly cavalries.
t4lruum wrote:Is there any way to open separate window for each general's information?
Assuming trying to track >10 generals in battlefield by clicking and then closing the window of each of them one by one will get kinda annoying
t4lruum wrote:The column which has list of forces and units, in addition to on-hover, is it possible to make it click-able to zoom to that unit?
edwchong wrote:1) Is there a way to present the whole map without scrolling and a zoom function be added to faciliate viewing? Scrolling around might make one miss out some details of the battlefield.
edwchong wrote:2) The map color looks a bit dull from my Iphone 4S, will it be better with a brighter contrast?
edwchong wrote:3) The cavlary and horse riders look largely similar(other than the spear and bow), can there also be a color difference (ie gold for horse riders, silver for cavlary) for easier differentiation? Same goes to normal troops and heavy arms troops.
edwchong wrote:4) When loading battlefield, can there be a scroll list at the side to reflect all the units and their skills (like V5's force post)?
edwchong wrote:Questions:
1) Will updating the map be very troublesome, in turn resulting in taking longer to post battle results and updating unit positions on the map?
2) I see that you reflect the individual units on the overall China map. but imagine 5-10 battles ongoing with each battle having 20 or more units in it, will it be possible to update? will it be very tedious?

edwchong wrote:Questions:
1) Will updating the map be very troublesome, in turn resulting in taking longer to post battle results and updating unit positions on the map?
2) I see that you reflect the individual units on the overall China map. but imagine 5-10 battles ongoing with each battle having 20 or more units in it, will it be possible to update? will it be very tedious?

Roughrider wrote:Also, I'm rather puzzled by the transport unit. Does this mean moving resources from city to city will now also have to be part of the updating process? Seems like a bit of extra work, even if it is more realistic.


Ouyang Feng wrote:X, I cede that you are the undisputed Asian pop culture master of the sim.
Han Shao wrote:Will there be overlays for things like Regions/Provinces? Who owns what provinces, ect.?
As an aside, SimRTK and the ROTK games has always been very city-centric. I always thought it was more appropriate to the source material for people to talk in terms of provinces and areas rather than individual towns.
Also.... does this mean we can built forts and gates anywhere?


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