Moderator: Game Masters
Sun Tang wrote:I know a lot of things are being worked on for V6, but i was wondering would it be acceptable or possible, to add a feature to the website. Similar to Facebook, the ability to "like" a particular post? Perhaps only allow it in certain threads, such as RP threads and Ooc thread, maybe audience halls? Even the announcements thread?


Xian Zhu Xuande wrote:Sun Tang wrote:I know a lot of things are being worked on for V6, but i was wondering would it be acceptable or possible, to add a feature to the website. Similar to Facebook, the ability to "like" a particular post? Perhaps only allow it in certain threads, such as RP threads and Ooc thread, maybe audience halls? Even the announcements thread?
As far as I can tell the only real use for that in a forum is as part of a reputation system where the forum depends on members helping members in a support environment (whether a developer forum or a technical support forum). If something's awesome enough here it deserves words and bigger polling situations can use a poll.
I'm happy to hear other thoughts about it. Maybe there's an especially good reason for it I haven't considered. But I usually don't like to edit the forum unless there's a very good reason to maintain a feature. Or lasers.
Sun Tang wrote:My reason is simple. People put a lot of effort in an RP, and some are just damn good and i would like the option to hit "like" on such an RP. But also in the Ooc thread, rather than spam the bloody hell out of the Ooc thread by responding how funny something was or how much i liked it, i can just hit like and its done with.




nixonator wrote:So I’m not sure about, if I’m allowed to keepclogging upoffering up my valid opinions in the V6 rules draft Thread, for possible rules changes, additions and the like.
So here is one example i would like to put forward:
Naval Tactic—
Boarding— as in if you have the Navy skill, you get to use a tactic which has a chance of employing the Chained status upon you and your Ship based target.
Now how does that sould?
Chain
TP Cost: 35
Skill Requirement: Wile
Relevant Stats: Int, Cha
Restrictions: Targeted naval units must be adjacent to each other.
Description: The targeted naval units are chained together, bestowing the Chained status effect on all units. Allied units will be chained automatically, whereas enemy units may resist
Calistoknight wrote:nixonator wrote:So I’m not sure about, if I’m allowed to keepclogging upoffering up my valid opinions in the V6 rules draft Thread, for possible rules changes, additions and the like.
So here is one example i would like to put forward:
Naval Tactic—
Boarding— as in if you have the Navy skill, you get to use a tactic which has a chance of employing the Chained status upon you and your Ship based target.
Now how does that sould?
Doesn't the chain tactic already imply that you can do that?Chain
TP Cost: 35
Skill Requirement: Wile
Relevant Stats: Int, Cha
Restrictions: Targeted naval units must be adjacent to each other.
Description: The targeted naval units are chained together, bestowing the Chained status effect on all units. Allied units will be chained automatically, whereas enemy units may resist
It doesn't say that you can't target yourself and an enemy unit.
| Unit | Melee Attack | Defense | Ranged Attack* | MP (non-Navy) | MP (Navy) |
|---|---|---|---|---|---|
| Rafts | 20 | 20 | 20 | 4 | 4 |
| River Transport | 15 | 15 | 15 | 8 | 14 |
| Arrowship (River-type) | 25 | 35 | 40 | 5 | 8 |
| Skirmisher (River-type) | 45 | 40 | 35 | 7 | 10 |
| Warship (River-type) | 55 | 55 | 45 | 4 | 8 |
| Ocean Transport | 15 | 15 | 15 | 8 | 14 |
| Cruiser (Ocean-type) | 55 | 55 | 45 | 6 | 10 |
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