Moderator: Game Masters
Lee wrote:Been going through the rules here and I have a suggestion.
I suggest that in V6 there should be no penalty for character death/retirement.
Dead or retired characters will already lose all their gold and items and extra stats gained from PT and KT so that's a big penalty for players to endure already. Inflicting penalty for a 2nd character only lowers the player's interest and reduced the sim's replay value.
And I could be wrong but I remembered that revenge characters were not allowed in the past versions. I think it should be allowed, to an extent. It's fun. Ling Tong did try to kill Gan Ning to avenge the death of his father Ling Cao and an enraged Liu Bei did attack Wu to avenge his brothers.
tarrot wrote:As to Politics and AP, two reasons. 1, from a stat point of view, a person with high politics is an efficient person, and can therefore do more in their time period. An example would be Cao Zhi, who was a very charismatic person, but one who was a political louse, and spent more time drinking with his friends and writing poetry than worrying of political affairs. His AP would be low because he was horribly inefficient. Consequently, Pang Tong while lazy at times, had a charisma so bad he was kicked out of Wu and sent to a border town in Shu, yet if he wanted to could do 3 months of work within a day because his base politics was so high. That's the stat reason.
The non stat reason is that it encourages people to actually put points into their pol score. If you're not a recruiter/politican, there's no reason to have any points in your pol score, but by having the AP portion linked to it, it encourages people to work on raising said score, even if there is very little benefit to doing so.
slick wrote:Lightning Round: When somebody's character dies, they get booted for the rest of the game or at least a few months. That way the game goes quicker and they can't just instantly make a new officer for their kingdom to abuse.
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