Dynasty Warriors - Discussion Thread

Free discussion, talk about whatever is on your mind.

Moderators: Game Masters, Roleplay Masters

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 29 Mar 2013, 22:59

Youping wrote:Thanks for the info Mao. I guess I can only hope for a 360 release


First I want for sure the dub to be real and a retail release worldwide - then we can talk 360 release. Since it's about damn time they are doing this retail thing again since it's kinda old only having digital release.
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby Zhao Xiao » 26 Apr 2013, 15:33

Only just realized DW7 Empires isn't on 360 :cry:

I loved Empires or rather I loved making my own warrior and carving out an Empire. DW7 Empires sounded awesome with online edit char downloads etc etc. man, I'm really bummed about this.

Chances of Empires 8 being on 360 are probably impossible now. A few forums want to sign petitions but that crap isn't going to change Koei's mind :(

So does this mean 360 players are really American 'Jock-gamers' who only play FPS mainstream titles? Can niche games only be sold on PS3? Tell me its not true :(
Empty
User avatar
Zhao Xiao
Officer With Many Posts
 
Posts: 1175
Joined: 18 Jul 2005, 06:24
Location: XBL Gamertag: Aizen Vercors
Kingdom: Seeking XBL buddies

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 27 Apr 2013, 00:29

Zhao Xiao wrote:Only just realized DW7 Empires isn't on 360 :cry:

I loved Empires or rather I loved making my own warrior and carving out an Empire. DW7 Empires sounded awesome with online edit char downloads etc etc. man, I'm really bummed about this.

Chances of Empires 8 being on 360 are probably impossible now. A few forums want to sign petitions but that crap isn't going to change Koei's mind :(

So does this mean 360 players are really American 'Jock-gamers' who only play FPS mainstream titles? Can niche games only be sold on PS3? Tell me its not true :(


8 is for 360, too. Don't worry about Empires, you are not missing much.
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby Zhao Xiao » 27 Apr 2013, 05:11

I dunno. I prefer Empires to standard DW. If only Empries came out on 360 then I would be a lot happier.

Maybe its the RPG gamer in me or the creative writer but I love any game with a create-a-character function. I mean I bought Soul Calibur 5 pretty much because the edit mode was one of the best I have ever played. Luckily I have a close friend who has those games so we can edit/play chars to our hearts' content.

What I wish is that DW8 to contain an edit mode. Like DW4 maybe but obvious tweaked to current-gen standards. If DW is slowly dying than a Original-Char Edit story is the way to go in my opinion. Maybe some sort of story that allows you to experience the best and worst of RTK and gives you the chance to switch allegiances etc to experience new and interesting parts of the game.
Empty
User avatar
Zhao Xiao
Officer With Many Posts
 
Posts: 1175
Joined: 18 Jul 2005, 06:24
Location: XBL Gamertag: Aizen Vercors
Kingdom: Seeking XBL buddies

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 27 Apr 2013, 23:44

i rather it more like SW1 than DW4, imo.
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby Zhao Xiao » 28 Apr 2013, 06:01

Gameplay-wise? Sure, why not. I just want an Edit Mode in the standard games.

I often wondered would changing the combat system ruin what was quintessentially Dynasty Warriors? Slaying thousands of enemies with wide clearance moves without any sign of real defence? A couple of players and I have wondered how an Arkham free-flow combat system would work.

I can't remember off the top of my head but what kind of combat system did Legends of Troy have? That was slightly different although basically DW.
Empty
User avatar
Zhao Xiao
Officer With Many Posts
 
Posts: 1175
Joined: 18 Jul 2005, 06:24
Location: XBL Gamertag: Aizen Vercors
Kingdom: Seeking XBL buddies

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 28 Apr 2013, 14:19

SW1 - I mean that the created officer was actually involved in the battle and had his own 'stories' instead of just being a random officer in a battle like DW4. If another DW game is gonna have created officers, I want it to be like SW1-the CAW will be involved in battles/cutscenes instead of just 'being' there.

I love Warriors Legends of Troy - that's why I want more boss battles in DW like LoT - blood/and how weapons went thru the bodies is cool too. Combat System was similar, they just changed it a bit because of different mechanics.

WoT had better defense system than DW, tbh.
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby Zhao Xiao » 29 Apr 2013, 13:20

I can barely remember SW1 tho I remember there being like a thousand horses you could find and there be like three dfferent weapons for character (?)

Personally I'm meh about SW as a genral setting for the game. I like the grand scale of RTK and the amount of epic action that takes place over so many years. I was intrigued with SW Empires but that let me down, I expect an awesome edit character experience - which i know is difficult, I know its no RPG, but still I want to see the story aimned more toward the Edit character.

I do wonder, what with DW/SW etc still using the exact same gameplay and setup since playstation 2, why haven't we seen something else? As in, regard to the Edit modes?
Empty
User avatar
Zhao Xiao
Officer With Many Posts
 
Posts: 1175
Joined: 18 Jul 2005, 06:24
Location: XBL Gamertag: Aizen Vercors
Kingdom: Seeking XBL buddies

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 29 Apr 2013, 15:01

SW2 Empires was the best Empires IMO, DW5E is close next. in SW2 Empires, you could position your officer anywhere on map, IIRC. and DW5E for the free mode, which is lacking in DW7E.

To answer your question about Story with CAW. That's what SW1 was. You could go from working for the Imagawa to Toyotomi, IIRC. It would be awesome if Omega Force (The KOEI Dev) could bring this back one day.

I am still waiting for blood in the game, the game would go from beat em up to hack n slash. It's beat em up cause they is lack of blood in the game, even Legends of Troy had it and it said it had gore but not Fallout 3 level gore, more like Swords going thru the body and stuff. I want this for DW, but I doubt that will happen because we will see Yuan Shu in the game before all of that lol, so this is why I want a company to make another game series that based in other part of Chinese history to play more in a RPG-feeling type of game, because DW is like a beat em up with semi-rpg elements, basically.

I wish edit mode was more than just dress up, I wish there was more options like actual clothes they wore in the novel/history/tv series. but that's DW for ya, random clothes that don't make sense, but some items are good tbh, just not the majority. I want my character to have a black cape with armor and stuff on. that would be awesome.

I think SW1 had 4-5 weapons to choose from, when the 5th one was only found in higher levels of difficulty so it was like DW4 in a way. But seriously, SW1 had best battlefield imo, but SW2 was better gameplay experience.

edit: But one thing they could add in DW for sure, is more tactics like defending with shields and stuff, dodging enemies since they use their shields to block, even the peons in WoT are tougher than the peons in DW/SW. In DW, I feel like I am just chopping up a sandwich when I fight the peons, while in WoT - they are actually soldiers fighting against me.

I guess it doesn't appeal to most DW players because they want a very simple game. I mean WoT is simple for a freaking GAMER. I mean this is a video game, it has to have some challenge. I want normal-hard to increase the army's tactics and skills, not just make them punching bags imo.
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby Zhao Xiao » 29 Apr 2013, 15:20

I understand what you mean entirely. As I sated somewhere before, I want DW to lean more towards RPGing (somehow) or as you suggested someone bring out a decent game in the same era and allow you to rise in the army while staying witness to events around you.

It would be awesome if there was a (dare I say it) Assassins Creed type of game or a Batman Arkham type of game (i advocate this again and again) because a decent counter-attack-free-flow system is by the far the best combat engine in my opinion. I would love to leap into enemies with a sword and shield and hack/counter/counter/counter my way through the horde until all were dead.

A Dynasty Warrior game which incorporated Empires elements (like traversing China and the cities themselves) would be amazing. Perhaps even following SimRTKs example of an audience hall in every city with governors ready to chat to. Something like Bioware's RPGs perhaps although once you take the side of a faction, you can't enter an enemy territory without consequences.

I'm just spitballing but an action RPG set in RTK would be something we could all enjoy.
Empty
User avatar
Zhao Xiao
Officer With Many Posts
 
Posts: 1175
Joined: 18 Jul 2005, 06:24
Location: XBL Gamertag: Aizen Vercors
Kingdom: Seeking XBL buddies

Re: Dynasty Warriors - Discussion Thread

Postby Korin » 29 Apr 2013, 19:16

I just want a system like Warriors Legends of Troy where the peon soldiers are not useless and actually fight properly. It's sad that in DW8, that the peons are useless again and I just don't want to fight officers, I want to fight a entire army, I don't know why KOEI makes the game so easy, and that's probably why it's been declining, I just want soldiers who are tougher to fight, and more smarter A.I. - so that's why I insisted on another game in Chinese history, (don't want three kingdoms again, I want something new) made by a different company, because I want to fight a army who is tough and you have to use tactics to defeat them instead of just running into enemy territory and easily defeating troops.

I agree on a AC-type counter attack system, but that will only work when you are by yourself most of the time, and when you have allies with you, you don't need that. I can't say much about the Batman games since I haven't tried them yet, but probably will soon.

Basically, I would love a roleplaying game set in Ancient China, and not TK because I want to discove more people than just typical people we already know. Like we can talk to them, like in any other RPG game. I can only wish one day a studio does this.

BTW - Linear or Open-World?
Inactive.
User avatar
Korin
Ranking Officer
 
Posts: 49
Joined: 26 Jan 2013, 01:23

Re: Dynasty Warriors - Discussion Thread

Postby OneEyedDrgn » 19 Jul 2013, 18:36

So. DW 8.

The new thing people probably will enjoy in the game is that there is on single branch off in the game for unifying the land with the respective kingdom. It's like how Samurai Warriors worked for the character endings. One branch is historical and ends practically the same place as DW7 story ended; the other is basically a dream fantasy "what if" mode which is actually done pretty well in terms of story, characters, and what you would expect if history took a different route.

Now... The problem is that that's the only real new innovation that's interesting. The historical route story is practically DW7 over again, a lot of dialogue remains unchanged, movesets/musou as well. Battle has a new level up system but it is hardly worth mentioning. Weapon is the same old; get from enemy officers or get gold after winning a battle, buy from blacksmith.

There's an Ambition Mode which is a really run down Xtreme Mode from 4 and 5 with the "build your town" mode from DW7 Xtreme. It's boring, repetitive, uninteresting, and another lame job done by OmegaForce on a concept that could be so much more better.

So, if anyone was wondering, no way near worth the $60. Unless you have money to spend or have become addicted to DW like cocaine, best to just let the game sit there for a year and let the price drop.
Liang Zhuwen 75-95-60-20-30 Charge, Duelist (e), Investigator, Raid, Weaponmaster

v6 (?):Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Networking, Propaganda
Xun Lique (30) 67-36-81-60-70 Arrowstorm, Spy, Tactician, Wile (e), Volley

Version 5: Hao Xian zi HuXin (Lawful Good)
User avatar
OneEyedDrgn
Middle Aged Officer
 
Posts: 1825
Joined: 05 Mar 2006, 19:38
Location: Fiat justitia ruat caelum
Kingdom: Karsland

Re: Dynasty Warriors - Discussion Thread

Postby Mal Tijie » 19 Jul 2013, 19:32

OneEyedDrgn wrote:So. DW 8.

The new thing people probably will enjoy in the game is that there is on single branch off in the game for unifying the land with the respective kingdom. It's like how Samurai Warriors worked for the character endings. One branch is historical and ends practically the same place as DW7 story ended; the other is basically a dream fantasy "what if" mode which is actually done pretty well in terms of story, characters, and what you would expect if history took a different route.

Now... The problem is that that's the only real new innovation that's interesting. The historical route story is practically DW7 over again, a lot of dialogue remains unchanged, movesets/musou as well. Battle has a new level up system but it is hardly worth mentioning. Weapon is the same old; get from enemy officers or get gold after winning a battle, buy from blacksmith.

There's an Ambition Mode which is a really run down Xtreme Mode from 4 and 5 with the "build your town" mode from DW7 Xtreme. It's boring, repetitive, uninteresting, and another lame job done by OmegaForce on a concept that could be so much more better.

So, if anyone was wondering, no way near worth the $60. Unless you have money to spend or have become addicted to DW like cocaine, best to just let the game sit there for a year and let the price drop.


Not to mention that pretty much every female character has had quite the boob jobs done :P
Ma Zang
82*-71-40-40-79
Aid, Inspire, Leader, Loyalty, Vehemence
User avatar
Mal Tijie
Ranking Officer
 
Posts: 147
Joined: 30 Jul 2010, 00:37
Location: Roggan
Kingdom: TBD

Re: Dynasty Warriors - Discussion Thread

Postby LukeYB » 19 Jul 2013, 20:45

I'd think it was rather a good thing that they haven't made too many changes - with DW7 being a decent game and all - and at least there wasn't a recession back into 6 territory (although the unchanged dialogue seems a bit lazy?)

I really enjoyed DW5:XL's Xtreme mode. It's a little repetitive, sure, but I like the challenge of it and still go back to play it on my PS2 whilst watching stuff online or listening to music :) How close would you say Ambition mode resembles it? I want it to be a real achievement in completing it and not just hoops to jump through.
Pre-game:
Wai Be (44)
40-40-76-88-60
Acumen; Administration; Commercialist; Fortunate; Negotiator
---
Kai Chiken
User avatar
LukeYB
Waiting for Dong Godot
 
Posts: 1616
Joined: 18 Jan 2006, 12:45
Location: "It's simple - We kill a man dressed like a bat."

Re: Dynasty Warriors - Discussion Thread

Postby OneEyedDrgn » 20 Jul 2013, 03:28

It resembles at like... 20% I say?

You have some stages you can pick from like in 5XM that have different options, but it is completely more thumbed down. There are three types of battles: ones that earn you allies (Practically everyone you beat up joins you, usually they're all generics), one that earns you fame (Need more fame for more allies), and materials (Needed to upgrade your base like blacksmith which raises your weapon). Every battle has some soldiers lying around and you proceed to beat them up with a few side missions like in 5XL. The thing that sucks though is that while 5XL had huge maps with enemy forces and unique stuff happening everywhere, Ambition Mode here only has like 10% of the map filled out. That's probably my biggest gripe with the battles; they're really generic and lack work.

I really liked 4-5XM too, but the Ambition Mode here is kind of a step back from those two. It might have been more interesting if the base building had any bit of innovation in it, but it's practically the DW7XM.

I would love to see the 4-5XM with better innovations, mechanics, and freedom. :cry:
Liang Zhuwen 75-95-60-20-30 Charge, Duelist (e), Investigator, Raid, Weaponmaster

v6 (?):Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Networking, Propaganda
Xun Lique (30) 67-36-81-60-70 Arrowstorm, Spy, Tactician, Wile (e), Volley

Version 5: Hao Xian zi HuXin (Lawful Good)
User avatar
OneEyedDrgn
Middle Aged Officer
 
Posts: 1825
Joined: 05 Mar 2006, 19:38
Location: Fiat justitia ruat caelum
Kingdom: Karsland

PreviousNext

Return to Kingdom Tavern

Who is online

Users browsing this forum: No registered users and 1 guest

Copyright © 1998–2016 SimRTK Project Team. All Rights Reserved