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Re: Websites

Postby OneEyedDrgn » 13 Jan 2013, 00:13

Flush with his victory over the Kunming, Liu Zhang was caught unawares when Liu Bei launched an invasion of Shu from the north. Kai Zhao reinforced the Governor of Yi's troops, holding Liu Bei in stalemate in Shu commandery. However, Kai Zhao was attacked from the east and forced to surrender by an expeditionary force led by Zhuge Liang and Guan Yu. Baidi held out for a season, but the resources of two commanderies could not furnish Kai Zhao with the strength to withstand an entire province.

With his only ally defeated and his capital under siege, Liu Zhang yielded Yizhou to Liu Bei. Zhang Lu in Hanzhong chose to surrender to Cao Cao rather than submit to Liu Bei. In response, Liu Bei dispatched his generals Pang De, Ma Chao, and Huang Zhong to Hanzhong, where they defeated Xiahou Yuan and Cao Cao to take control of the strategic commandery.

Ten years passed. Cao Cao died in 220 and was succeeded by his son Cao Pi as King of Wei. Cao Pi received the abdication of the Emperor of the Han later that same year, becoming Emperor of Wei, while Liu Bei declared himself the rightful successor to the Imperial dignity in 221. War broke out between Shu and Wu, ending in Guan Yu's death and the loss of Jingzhou to Lu Meng. Liu Bei attempted to reclaim Jing Province in 222, leaving Kongming to defend Hanzhong, but Lu Xun repelled his invasion and Liu Bei died following his retreat to Baidi.

Liu Bei's incapable eldest son, Liu Shan, ascended the throne of Han upon his father's death. Liu Shan left all affairs of state in the hands of the Chancellor Zhuge Liang, who re-established Shu's alliance with the kingdom of Wu and repelled Wei attacks in Hanzhong and along the Qinling mountain range. Wu remained a nominal vassal of Wei, protecting itself diplomatically from northern attacks. Cao Pi continued to direct his military strength against Shu in an attempt to establish the legitimacy of Wei as successor to Han.

Following his own unsuccessful attempts to breach Kongming's northern defenses, Cao Pi appointed Cao Zhen Grand General of the Supreme Army in 222, charging him with the conduct of military operations against Shu. Cao Zhen gathered strength and waited for an opportunity for nearly three years before beginning his invasion of Shu in the summer of 224. Hanzhong was the site of continuous battles thereafter, draining the strength of the belligerent states.

In the southwest, Shu's dwindling manpower made itself felt in reduced security on the southern borders, inviting rebellion. With Shu's main forces and generals occupied in defending the north, the administrator of Jianwei, Yong Kai, declared himself in rebellion against Liu Shan and received rank from Wu. Yong Kai's associate Meng Huo, head of a prominent local family, persuaded the Nanman barbarians who had been under Shu's dominion to join Yong Kai in rebellion.

The rebel forces overwhelmed the southernmost cities of Yi Province and pushed north as far as Jiangzhou before they encountered significant Shu resistance. Yong Kai was killed in battle in Ba commandery and his forces lost the momentum of their campaign. The disparate forces within the confederacy agreed to name Meng Huo as the successor to Yong Kai, but for the most part the tribes went their separate ways. The various Nanman groups claimed small parts of the conquered lands for themselves, losing virtually all of their cohesion.

Unwilling to divide his meager forces between the southern and northern crises, Kongming put out a call for men and women loyal to the throne of Han to receive commissions to raise armies, suppress the rebellion, and pacify the Nanman in the name of the Emperor.


The first phase of Beta WoTD has ended, and Way of the Dragon is now moving on to phase 2. The current setting is the Nanman Campaigns to the south and testing out land settlement as free/rogue forces. Phase 3 is likely to be set around the Wei campaigns as Shu falls.

Not too late to join in on playing through the history of Yizhou, and getting your idea/strategy for the start of the actual game!
Liang Zhuwen 75-95-60-20-30 Charge, Duelist (e), Investigator, Raid, Weaponmaster

v6 (?):Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Networking, Propaganda
Xun Lique (30) 67-36-81-60-70 Arrowstorm, Spy, Tactician, Wile (e), Volley

Version 5: Hao Xian zi HuXin (Lawful Good)
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Re: Websites

Postby Ilium » 15 Mar 2013, 15:37

In 1987, Square were backed into a corner. Faced with the reality of having to close its doors if its next title was not a success, they called the game "Final Fantasy" and the rest is history. Today, Square's gold-standard franchise faces a similar situation, as its about to lose its most popular representation within the sim-gaming community: Heroes of Ivalice.

A Sim-RPG based off the cult classic Final Fantasy Tactics, this game has seen hundreds of players in its over half-decade existence. However in recent times, the game has slowed to a crawl, to the point where the staff have decided to close up shop.

So, we are faced with a "Final Fantasy" of our own. Everyone who has ever played Heroes of Ivalice knows how special of a game this was and how much the sim-gaming community will and already has missed it. That is why I am determined to resurrect this game and raise it back to its former glory, with Final Fantasy Simulation.

    Turn-based forum roleplay game
    Create a character, level up and gain abilities
    Join an independent party or a kingdom
    Inspired by the game Final Fantasy Tactics (Fans of Tactics Ogre, Dragon Quest, Legend of Zelda, Ultima)

Right now, the game is in its Alpha phase. Heroes of Ivalice has just recently announced its demise, and I have only begun to transfer information from the original game to the board, along with various other sources of Tactics knowledge. What this game needs right this moment is a dedicated and inspired staff that want to contribute to this game in any shape possible. Roleplayers, coders, graphic experts, this game has tons of needs. I have done nothing to begin the creation of the mechanics for the game, as I would like this to be a complete team effort from the start. I refuse to claim ownership or possession of the game, as this game and idea has existed for many years before this post.

You might be asking how this game will end up different that Heroes of Ivalice, which is an honest question. My personal ideas for the game include streamlining the mechanics while trying to keep it as similar to the original PSX experience as possible. The other major concept I have is writing code to create programs to automate many of the actions of the game, like PT's and KT's, and eventually combat. As a computer science major currently studying the subject, I have already begun to brainstorm different ways to go about making that happen. Of course, contributions from anyone more experienced than I in that regard would be invaluable. Anyone who is interested helping create, this game, stop by the website and see if you would like to stick around and be there from the absolute beginning. I appreciate everyone who read this, and hope to see you not only at FFSim, but in the next SimRTK game!
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Re: Websites

Postby Ramis » 30 Mar 2013, 00:12

Does anyone know of any sims out there that are currently active? It seems most are in the same situation as SimRTK, and are in between versions.
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Re: Websites

Postby OneEyedDrgn » 30 Mar 2013, 08:02

We're actually in a bit of a funny situation right now where all sims are actually in like simrtk-status, doing testing, developing, and having run beta versions. This is great in that by probably Summer, you're going to get a surge of active sims and lots of options to play. The bad thing is that you will have to wait until then and for people who only like playing one or few sims, they might not join the others and the boards will create competition.

But as of now there are 2 sims that people are interested in and are set to be released later on after testing and rules:


Way of the Dragon: A unique sim that is currently trying to use the Buqu/conscripted peasant soldier system. In the RoTK period and ancient China, armies were actually divided in to professional, veterans troops (Buqu) and conscripted peasants, and Way of the Dragon tries to emulate this where battles are made up of small Buqu that make up the attacking force and peasant troops are like the meat-shield. Way of the Dragon also emphasizes the player Estate, a player's own home base where he can make his own troops, food, and create followers to emphasize the individual a lot more than just kingdoms. Release date is unknown, but the staff are working on making the tools.


Heroes of Chaos: This sim is actually planned to be released very soon somewhere in April depending on how the rules go out. Check out the game map, which is going to be the scenario for the game. The storyline is not released yet but it's based on a scenario on Yuan Shu taking the Emperor for himself after Hu Lao Gate, and a bunch of other Lius deciding to become Emperors as they do not recognize Yuan Shu's power. A war of the Lius if you will. Besides that, Heroes of Chaos is appealing as it has a easy and readily done KT system and emphasizes more on battles. Check out the big list of skills
to build your character for war!
Liang Zhuwen 75-95-60-20-30 Charge, Duelist (e), Investigator, Raid, Weaponmaster

v6 (?):Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Networking, Propaganda
Xun Lique (30) 67-36-81-60-70 Arrowstorm, Spy, Tactician, Wile (e), Volley

Version 5: Hao Xian zi HuXin (Lawful Good)
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Re: Websites

Postby Xiang Zhuang » 02 Apr 2013, 21:27

Image

Heroes of Chaos has returned! http://www.heroesofchaos.net/china

The full game of Heroes of Chaos: China is ready to go! Engross yourself in role-play as you enter the world of Ancient China, during the fall of the Han, when chaos prevailed and warlords reigned! What does HoC have to offer, you ask?

- A civil system where officers are not the currency of action. With the ability to assign actions based on a quantity fixed by the size of your kingdom and the rank of your ruler, no more are hordes of random NPCs necessary to fill out your KT! Only employ the officers you need! Further, the set-up is based around regions, not specific cities, meaning that, as your force grows larger, your workload does not grow in ratio. This is a system designed for both early and late game scenarios!
- A personal turn system designed to reward balanced efforts, meaning that you will find more to do than to train stats and learn skills! To wit: bonding has built-in rewards (bonuses to certain tactic success rates in battle as well as tutor events), patrols offer up fame which allows a character to grow in different ways, and resource gathering, which is crucial for item creation.
- A battle system designed to embrace multiple fronts, with the importance of any particular battle diminished somewhat through troop recovery (injured and the like) as well as employing mechanics that help to prevent any one side from being massively outnumbered in any single battle. Battle tactics are simplified in a manner that allows much of the planning to be done before the forces are even posted, while even then, the basic format is set up in a way to get to the point very quickly.
- A storyline that encourages role-play between the various rulers and GMNPC rulers. Diplomacy may not prove to be the largest factor in eventual victory, but it can make up for many shortcomings and undo the natural advantages (such as large officer corps) of your enemies.
- A dueling system designed around heavy tactic interaction, allowing for the same bout to be fought over and over with great potential for a different result without trending towards complete randomness.
- A dedication to running yearly (in-game time, meaning every 4 game turns or so) events, which can consist of various tournaments, quests, and the like. Events are often the Duke Nukem Sequel of sims (always wanted, always in progress, then it eventually comes and everybody is disappointed)... not here!
- A sense of urgency when it comes to game speed. Are you tired of waiting for your battle to be run for days while staff are sitting in IRC idling? Heroes of Chaos has a past and more recent history of consistent turns run at a brisk pace, yet being flexible enough to meet the needs of players who may find issue with any particular deadline.

The game starts in 193, shortly after the death of Dong Zhuo. The map does not look like it would have in history, however; events have unfolded differently due to the survival of Liu Bian, who escaped from Dong Zhuo before he could have him murdered.

Ruler sign-ups are now open! 18 individuals will be selected to be a ruler from those who have submitted applications. There is a twist to these sign-ups: players are allowed to play as a historical ruler or a fictional one in their place! Sign-ups will close April 9th at 9 PM EST; about one week from today!

Waiting for another game? There's no need to choose between the two. Try us and see how it fits. Sign up now and be a part of the resurrection of one of the biggest franchises in the sim community!

Still not sure? Watch the exciting trailer! http://www.xtranormal.com/watch/1432564 ... os-returns
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Inactive - some other places to RP

Postby Korin » 08 Apr 2013, 20:21

Does anybody have link to current very active Three Kingdoms / Han Dynasty RP forums?
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Re: Websites

Postby OneEyedDrgn » 12 Apr 2013, 03:21

Heroes of Chaos is finally open to PC sign-ups. All rulers have been chosen and there's a great cast currently out right now. A week from now there will be GMNPC battles before the PC feuding begins. The only thing it needs right now is more players, so join up! This is the current only active sim with good mechanics in a full game for those who are still waiting!
Liang Zhuwen 75-95-60-20-30 Charge, Duelist (e), Investigator, Raid, Weaponmaster

v6 (?):Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Networking, Propaganda
Xun Lique (30) 67-36-81-60-70 Arrowstorm, Spy, Tactician, Wile (e), Volley

Version 5: Hao Xian zi HuXin (Lawful Good)
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Re: Websites

Postby Korin » 21 Apr 2013, 18:45

Thanks... signed up. hope SimRTK starts sometime in Early Summer.
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Re: Websites

Postby Lee » 24 May 2013, 14:28

I've created a fantasy tactical rpg with job class like knight, ranger, wizard and more. It's still new and we hope to have clan leaders in to start the game and to do some BETA testing. It's called Destinia. Thanks!

http://destinia.freeforums.net/index.cgi
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Re: Websites

Postby Korin » 24 May 2013, 22:30

Lee wrote:I've created a fantasy tactical rpg with job class like knight, ranger, wizard and more. It's still new and we hope to have clan leaders in to start the game and to do some BETA testing. It's called Destinia. Thanks!

http://destinia.freeforums.net/index.cgi


Who's "We" ? It's basically new, as new as today. I'll join when you get some other people together and/or change the theme. :wink:
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Re: Websites

Postby Lee » 25 May 2013, 00:19

Korin wrote:
Lee wrote:I've created a fantasy tactical rpg with job class like knight, ranger, wizard and more. It's still new and we hope to have clan leaders in to start the game and to do some BETA testing. It's called Destinia. Thanks!

http://destinia.freeforums.net/index.cgi


Who's "We" ? It's basically new, as new as today. I'll join when you get some other people together and/or change the theme. :wink:


Yeah we are slowly getting players in. It's quite difficult to get players into fantasy games that aren't based on any video games and novels.
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Re: Websites

Postby Korin » 25 May 2013, 01:28

I'd register, but I will wait until you change the theme, and get yourself a banner and some other stuff. It's kinda blank right now.
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Re: Websites

Postby Lee » 25 May 2013, 01:45

Korin wrote:I'd register, but I will wait until you change the theme, and get yourself a banner and some other stuff. It's kinda blank right now.


Well it be great if you can assist me on that.
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Re: Websites

Postby Mordred » 31 May 2013, 01:36

Way of the Dragon
An empire long united must divide; an empire long divided must unite.
Image
The Han Dynasty rose from the ashes of the Qin, just as the Qin supplanted the Zhou; Liu Bang's conquests proved his right to rule China, so his descendants sat upon the Dragon Throne for four hundred years. Now, the Imperial house falters under the weight of centuries and the once-glorious Empire is on the verge of collapse. Weakling Emperors and corrupt courtiers have destroyed the authority of the Dynasty, leaving provincial governors on their own - the empire, long united, must divide. Ambitious ministers become ruthless warlords, spilled blood replaces copper as the currency of the realm, and peasants across the empire trade their plows for spears: a century of civil war, known to history as the Three Kingdoms era, is about to begin.

Take on the role of a remarkable man or woman of your own invention in the failing days of the Han and carve yourself a path to prominence. Many paths are open to you: conquer territory in your own name as an independent warlord; serve a lord as a general or minister; struggle to uphold the house of Han; found your own Dynasty to last the centuries; cultivate your family to secure an enduring legacy of wealth and influence beyond the petty struggles of upstarts; achieve fame as a craftsman nonpareil. Whatever path you choose, there is ample opportunity for honor and victory.

VoShay, Mordred, and the rest of the Way of the Dragon staff invite you to become part of our world of turmoil and intrigue. This latest and greatest edition of our game has been polished and refined over the course of more than a year of development and six months of beta testing. We are confident in saying that, of the ten iterations of this grand strategy game that we have presented since our founding in 2004, this will be the most balanced, accessible, and entertaining one yet.

  • Ambitious players who want to get into the conquest game can found teams called factions. Factions compete directly for military control of China, with the last faction standing becoming the new ruling Dynasty in the Middle Kingdom. Factions win or lose based on a team effort; a ruling player can run the show himself for a time, but without generals and ministers to help him, he will be at a disadvantage compared to his rivals.
  • In addition to whatever role you play in a faction (or lack thereof), you as a player can develop your clan's wealth, craft items, raise troops, recruit loyal retainers into your personal service, and even dominate society across swathes of the map. A well-managed clan can be as wealthy as any warlord's faction, and a well-armed clan can become a faction unto itself!
  • Building an army and marching it to war is simple and intuitive, but the combat system is deep; battles are full of real strategic choices and trade-offs. WotD's battle rules take only a few hours to learn, but months to master! Battles are often run live on IRC between two opposing players, creating a charged, tense atmosphere where thinking on your feet wins the day and one misstep can end an empire. It's like chess, but with volleys of flaming crossbow bolts.
  • Generals are only half of the equation in battles - duelists also play a vital role; a competent duelist can mean the difference between victory and defeat in any battle. WotD's dueling system is no less deep than the battle system, rewarding careful thought and tactical play. With six schools of combat and over 50 gambits, WotD's duels are sure to engage the strategic-minded lover of foe-cleaving.
  • If you're not into fighting, you can instead become a brilliant minister whose contributions swell your faction's coffers, a craftsman of excellent skill whose works are sought after by the high and mighty across the Empire, or a stealthy agent who destroys his lord's enemies (... or his own...) in secrecy and silence.
  • Whatever path you choose, your choices have the potential to rewrite history.
Besides the mechanics, WotD seeks to provide a rich backdrop for players to interact in-character through roleplay. We make it a point to run regular Quests and other major events, and even bring staff on board specifically for that purpose.

Our staff puts forth a great effort to keep the game running smoothly and predictably - each game turn is scheduled to last two weeks, and we have six years of experience in sticking to deadlines behind us. Like the Post Office, we deliver - regardless of rain, sleet, or dark of night.

Way of the Dragon opens for new character registration June 1st. If you're interested, come see what we're all about at simwotd.com.
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Re: Websites

Postby Connor » 02 Jun 2013, 13:53

Just a little somethin', somethin' for those who are waiting for V6 to start up and wanting to hone their RP skills!

Image

Roleplaying Legends is a medieval-fantasy roleplaying website. Players can join factions, participate in large battles, events, and help shape the world through their actions. The game focuses on roleplaying and character development. There are systems in place, to prevent abuse, but ultimately there are few limitations on what can be done within the game world. In a general comparison, the game could be compared to a Game of Thrones, Dragon Age, or Lord of the Rings.

It is not a conquer the world type game, and will not be enjoyed by people who just join games to watch numbers rise over each turn. If you enjoy character development, roleplaying, an ever-changing world, and unpredictable storyline then you will be able to enjoy Roleplaying Legends.

If the game or setting interests you, the website is located here: http://roleplayinglegends.net

We hope to see you there!
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