V6 Character creation

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What type of character will you create next game V6?

General -
27
16%
Warrior -
12
7%
Strategist -
22
13%
Developer -
10
6%
Recruiter -
8
5%
Governor -
14
8%
Crafter -
7
4%
Plotter -
13
8%
Balanced -
8
5%
Custom -
27
16%
Not Sure -
17
10%
 
Total votes : 165

Re: V6 Character creation

Postby TheRedArmy » 24 Apr 2015, 07:54

Wen Xu wrote:That's nice.


Don't be like that! :(

We're waiting for now, but the community is still alive, normally in the OOC Thread.
Plans for V6 - Governor or General type. Still undecided.
V4 - Bei Shankuo, General who Manifests Virtue

Willing to Skype IC conversations. PM me if interested.
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Re: V6 Character creation

Postby Suicide Fox » 02 Feb 2017, 12:44

Hey guys, what do you think of the Fortunate skill?

I see a few people with it, specifically Braddums and Phailak and they're pretty smart guys. I'm wondering if I'm missing something about the skill.

Perhaps I'm not a gambling man enough to see the value?

Fortunate (2sp)
Increased chance of good events occuring in PTs. Reduced chance of injury in battle. Slightly more gold gained from Patrol/Magistrate/Teach Letters.
(e)-- Increased success and gold from Patrol/Magistrate/Teach Letters.


I did see a post where a GM (SirE) said training a stat after 75 or something isn't as optimal as patrol/magistrate/teach letters ... is that the logic?
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Re: V6 Character creation

Postby LukeYB » 02 Feb 2017, 13:26

Suicide Fox wrote:I see a few people with it, specifically Braddums and Phailak and they're pretty smart guys. I'm wondering if I'm missing something about the skill.


I'm hurt. Very very hurt :cry:

From my point of view, I took it because;
- the 2sp wasn't going to go in a skill that really made my PC much better (and stayed within his character)
- I enjoy random events in PTs, particularly if you don't even have battles to look forward to
- PLOTS

Whether or not I take it in the actual game is another matter as I am leaning towards a General character who may need the sp dedicated to more battle skills.
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Re: V6 Character creation

Postby Mat » 02 Feb 2017, 13:59

Suicide Fox wrote:I did see a post where a GM (SirE) said training a stat after 75 or something isn't as optimal as patrol/magistrate/teach letters ... is that the logic?


I didn't pick up Fortunate for this pre-game, but I would definitely pick it up for a full v6 because the current plan is to have 3 PTs for every KT. That means a ton of random rolls will be coming for your character. Probably better to improve the odds of something good happening to him/her.

The decreased chance to injury in combat isn't bad, either, and keeps the skill from being totally focused on PTs.

I think its worth the 2pts if you can fit it into your character build. Players often build their characters with their optimal loadout straight out of the gate, but in the cases of a military officer, you'll probably have quite a bit of time to study skills before war breaks out.

Start with Fortunate in liue of Charge, and you can reap the benefits in your PTs while you study Charge. That's my thought process, anyways. :)
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Re: V6 Character creation

Postby Suicide Fox » 02 Feb 2017, 15:07

Lol sorry, Luke. I talk to them more so I wasn't trying to sleight you!

Interesting to see the logic. I never like the RNG rolls maybe that's why I stay away from those types of skills / PT actions. I'm unlucky ;_;
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Re: V6 Character creation

Postby Suicide Fox » 02 Feb 2017, 18:13

How do we feel about generals with HIGH lead, LOW war, HIGH/MED Int?

I'm always scared to have low war because of a forced duel. However, I'm mentally tinkering making an archer general build and I'm wondering how much that war is going to matter on a volley based build.

Any insights?
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Re: V6 Character creation

Postby ShadInquis » 02 Feb 2017, 19:57

Suicide Fox wrote:How do we feel about generals with HIGH lead, LOW war, HIGH/MED Int?

I'm always scared to have low war because of a forced duel. However, I'm mentally tinkering making an archer general build and I'm wondering how much that war is going to matter on a volley based build.

TBH, if you are not a dedicated duelist, and you are set upon by a dedicated duelist, your chances are low regardless. If you have high Int you just need to escape. Your key duel tactics would be things like "counter" and "escape"

To be comfortable, I would go for at least 45 War, just to have some flexibility. 60 is better.
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Re: V6 Character creation

Postby danieltjhin » 02 Feb 2017, 21:15

Suicide Fox wrote:How do we feel about generals with HIGH lead, LOW war, HIGH/MED Int?

I'm always scared to have low war because of a forced duel. However, I'm mentally tinkering making an archer general build and I'm wondering how much that war is going to matter on a volley based build.

Any insights?


My pregame character is pretty much this. Although I discarded the idea of going archer general and going for the highest MP general possible instead. I think the problem with low war and not going for archer general is that your damage might be handicapped; that's why I took some skills that are capable of inflicting heavy damage without engaging the enemies directly...and then GTFO of there.
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Re: V6 Character creation

Postby Sir Ebrum » 04 Feb 2017, 00:03

Mat wrote:I didn't pick up Fortunate for this pre-game, but I would definitely pick it up for a full v6 because the current plan is to have 3 PTs for every KT. That means a ton of random rolls will be coming for your character. Probably better to improve the odds of something good happening to him/her.

It's actually 9 PTs for every KT: 3 PTs per month, and 3 months per KT.
So your reasoning is triply sound.
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Re: V6 Character creation

Postby Suicide Fox » 07 Feb 2017, 18:59

Welcome to.. HELP ME BUILD IT!

The game show where the builds don't matter and theorycrafting is everything.

So here's what I want you to do. In fact, anyone can make their own challenge to the group and we can do some theorycrafting and explain our thought process. Best case scenario, we present some builds and people can speculate or help each other.

It's very important to explain why you chose your build. The whole point is to DISCUSS usefulness

I'll start our first challenge...

The challenge: A battle general
Specifics: Build has to be READY TO GO and useful right from the get-go. Build this general with the mindset that he has a learning disability and will NEVER learn any other skills. This guy needs to be relevant and stay relevant: early, mid, and late game.


So here's my first go...

70-70-70-50-70
Logistics, Aid, Medic, Mystic, Mobility

Logic: A pure support general who would probably see a lot of play. Stats are all well-rounded so there isn't much speciality or weakness. The unit has Logistics to encourage a ruler to send him to the field since there's less of a food cost. Aid, Medic, and Mystic gives them full utility to assist allies. Mobility allows her to be all over the battlefield to buff.
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Re: V6 Character creation

Postby cjh1k2004 » 08 Feb 2017, 11:55

Suicide Fox wrote:Welcome to.. HELP ME BUILD IT!

The game show where the builds don't matter and theorycrafting is everything.

So here's what I want you to do. In fact, anyone can make their own challenge to the group and we can do some theorycrafting and explain our thought process. Best case scenario, we present some builds and people can speculate or help each other.

It's very important to explain why you chose your build. The whole point is to DISCUSS usefulness

I'll start our first challenge...

The challenge: A battle general
Specifics: Build has to be READY TO GO and useful right from the get-go. Build this general with the mindset that he has a learning disability and will NEVER learn any other skills. This guy needs to be relevant and stay relevant: early, mid, and late game.


So here's my first go...

70-70-70-50-70
Logistics, Aid, Medic, Mystic, Mobility

Logic: A pure support general who would probably see a lot of play. Stats are all well-rounded so there isn't much speciality or weakness. The unit has Logistics to encourage a ruler to send him to the field since there's less of a food cost. Aid, Medic, and Mystic gives them full utility to assist allies. Mobility allows her to be all over the battlefield to buff.


I would debuff Pol to maybe 20 if this guy never has to worry about PTs (maybe even to 10 if you don't care about RP considerations), and spend the rest on some combination of Lead and Int for that extra initiative and TP.
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Re: V6 Character creation

Postby Suicide Fox » 08 Feb 2017, 13:44

I'm considering a balanced builld like that for V6 but I kinda wanna see how much harder a 90 lead general would hit a 70 lead general with the same exact troops and other stats.

Come on guys, I want to see you come up with a useful battle general build right out of the gates!
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Re: V6 Character creation

Postby ShadInquis » 08 Feb 2017, 13:56

As a general question, is v6 going to take super low stats into consideration? Based on rules descriptions, a very low Int/pol basically means illeteracy and poor grasp of basic social etiquette. To the point of unintentionally offending people before even opening his mouth.

I don't mind min-max builds, but some sort of downside has to exist for very low stats.
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Re: V6 Character creation

Postby Suicide Fox » 08 Feb 2017, 14:03

Oh it def does. They take that stuff into consideration when it comes to RP and I'm sure it affects certain rolls negatively to a massive degree. To put it in perspective, if there's a plot against you vs some dude with like 90 int and you have 10 int.. even if you have 90 war and he has 60 war the chances of you getting out-thought and dying is pretty high...

I always keep high int chars just so I'm better at fending off and creating my own plots ^.^
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Re: V6 Character creation

Postby RCS » 08 Feb 2017, 14:13

ShadInquis wrote:As a general question, is v6 going to take super low stats into consideration? Based on rules descriptions, a very low Int/pol basically means illeteracy and poor grasp of basic social etiquette. To the point of unintentionally offending people before even opening his mouth.

I don't mind min-max builds, but some sort of downside has to exist for very low stats.


I usually play far more balanced characters than I am for the pre-game. I decided to go with a min/maxed character for this one. I have 10 war and have to RP very carefully as a result. I think Rob's salivating at the chance to murder me via stiff breeze. If I were to RP riding a horse at full gallop I could probably expect a shattered hip or such.
It does make the RP more interesting, but in the long-term I doubt I would go with it for a finalized character. I would definitely try to keep everything at least 20, if not 30 if you can afford to.
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