Moderators: Game Masters, Roleplay Masters
Strategist wrote:-On the Raid General: The Raid General uses a small unit because to Raid targets only needs a small unit and because it's easier to persuade rulers to part with a small unit than a large one. Combining this with hiding allows me to raid despite having only a small unit (otherwise I'd be even more vulnerable to archers), and to raid targets that otherwise might not be acessible. It also makes me less likely to face ploys, although come to think of it it's still a risk.
Raid
TP Cost: 35
Skill Requirement: Raid
Unit Requirement: None
Relevant Stats: Lead, War, Cha
Restrictions: The acting unit must have a path to the target which is no longer than 4 hexes and does not go through mountains, closed gates, or walls (if the acting army owns the walls of the fortification they may path as if there is no wall). The acting unit cannot be on a wall. When targetting a unit on a city wall there must be a path to it from the inside of the city; they are considered behind the wall to raiders outside the city walls.
Description: The acting unit’s commander daringly leads an elite group of soldiers to attack the target unit’s camp in an attempt to cause mass disarray and confusion. Besides inflicting some damage, there is the potential of many different things, such as inflicting the Riot status effect on the target unit, injuring the enemy commander, engaging in an ad-hoc duel, or stealing supplies. The Valor, Stealth, and Loyalty skills will increase the odds of success.
Strategist wrote:I didn't know there was a limited number of units that could be wielded, which is why I planned things out the way I did. I figured I might get taken out but I would do disproportinate amounts of damage before I was, and that if I didn't hide I could be picked off by archer fire.
Tiger Mask wrote:Judging by the polls and responses, I must be in the minority of people who are looking to make a developer. The few times I've tried a general type it usually ended with my character doing nothing. I've always leaned towards being a high Pol character since there will always be high demand for your character, and I tend to enjoy the roleplay aspect of a politician / ministerial type character.
Also I'm a wimp, so I like to work behind the scenes while everyone else dies in battle.
Tiger Mask wrote:Judging by the polls and responses, I must be in the minority of people who are looking to make a developer. The few times I've tried a general type it usually ended with my character doing nothing. I've always leaned towards being a high Pol character since there will always be high demand for your character, and I tend to enjoy the roleplay aspect of a politician / ministerial type character.
Also I'm a wimp, so I like to work behind the scenes while everyone else dies in battle.

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