V6 Character creation

Free discussion, talk about whatever is on your mind.

Moderators: Game Masters, Roleplay Masters

What type of character will you create next game V6?

General -
17
20%
Warrior -
8
9%
Strategist -
12
14%
Developer -
7
8%
Recruiter -
3
3%
Governor -
6
7%
Crafter -
3
3%
Plotter -
3
3%
Balanced -
4
5%
Custom -
12
14%
Not Sure -
11
13%
 
Total votes : 86

Re: V6 Character creation

Postby Kakirot83 » 14 Sep 2012, 17:27

Marzy wrote:
Kakirot83 wrote:In all truth, I think you should be able to be Roman, but that there should be some hurdle, somewhat self regulated by players, to making you be worth taking.

Players as a whole never did, and frankly, why would they? They have a game to win, excluding valuable pieces hurts their chances for no real gain. It's not something we can expect.


Ummm, pretty sure that was the point of basically everything I typed. Or did we stop reading after what you quoted? :wink:

Just stuff along those lines, but I doubt that would ever happen, on the mere fact that, a general is a general is a general, and everyone wants more people.
V6 Pre-game:
Li Qiang 75-86-55-41-50
Arson, Duelist, Loyalty, Raid (e), Valor, Weaponmaster

Julia: This is... ...a dream...
Spike: Yeah... Just a bad dream...

Everything is clearer now
Life is just a dream you know
That's never ending
I'm ascending

You're Gonna Carry That Weight


Marzy - It is not a problem to anybody here but you, just like windmills aren't a problem to anyone but Don Quixote.
User avatar
Kakirot83
Experienced Officer
 
Posts: 481
Joined: 13 Feb 2010, 09:28
Location: New York
Kingdom: Dugu Qiusheng

Re: V6 Character creation

Postby Marzy » 15 Sep 2012, 20:05

Bai Shufeng wrote:I had an extremely sarcastic post to make regarding the inclusion of non-Chinese, but I'll refrain from doing so. Instead I'll simply say that I think the game becomes less immersive when you have mead-swilling vikings and stately Romans included. It'd be nice if the game actually felt like it took place in 3rd century China, but maybe I'm the only one who feels this way. *shrugs*

You'll see more of what you want. At least, that's the intention now.

Kakirot83 wrote:Ummm, pretty sure that was the point of basically everything I typed. Or did we stop reading after what you quoted? :wink:

Just stuff along those lines, but I doubt that would ever happen, on the mere fact that, a general is a general is a general, and everyone wants more people.

I originally had more typed up for Jolt that would have tied into that stuff better, but I edited it down because it was getting long winded and I had to leave. I suppose if you don't want people agreeing with and echoing your points though, I can be a jerk or something. (shrug)
Kunhua | 36 - 40 - 82 - 75 - 78 | Acumen; Alchemist; Medic; Riot; Rumor; Spy; Stealth (e)
Guest spots: Lu Bu, Zhang Song

  /|
(゚、 。 7  - NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN
 l、 ~ヽ   
 じしf_,)ノ
User avatar
Marzy
Roleplay Master
Roleplay Master
 
Posts: 2068
Joined: 03 Aug 2008, 17:10
Location: Mozaic Asylum
Kingdom: Minzhe-land?

Re: V6 Character creation

Postby Kakirot83 » 16 Sep 2012, 00:48

But you quoted me, so I figured it was targeted at me. When you quote someone, and tell them what they just said, it sounds condecending. Quoting the part where I said the problem, and then saying 'you're right, people won't do that, that's the problem', would seem like agreeing with me without talking down to me. Of course, that might just be in my head, who knows. :mrgreen:
V6 Pre-game:
Li Qiang 75-86-55-41-50
Arson, Duelist, Loyalty, Raid (e), Valor, Weaponmaster

Julia: This is... ...a dream...
Spike: Yeah... Just a bad dream...

Everything is clearer now
Life is just a dream you know
That's never ending
I'm ascending

You're Gonna Carry That Weight


Marzy - It is not a problem to anybody here but you, just like windmills aren't a problem to anyone but Don Quixote.
User avatar
Kakirot83
Experienced Officer
 
Posts: 481
Joined: 13 Feb 2010, 09:28
Location: New York
Kingdom: Dugu Qiusheng

Re: V6 Character creation

Postby OneEyedDrgn » 16 Sep 2012, 01:44

So, depending on when this game starts and how busy I'll be, going to go for a slight Lawful Evil ruler. I'd like for him to have decent stats in the Lead, Int, Pol, and Cha area... But that's practically asking to be good at everything besides War! So depending on how sign-ups look, might skip on the Lead part or start mid-high on Pol while the other stats average and get developed.

Otherwise, if too busy, I'm thinking of just going for a really nice, mature, Cha female. Set her age around 25 as a middle-class woman selling her crafts for cash and have no real interest in joining kingdoms; so people who want her will have to convince her somehow. Maybe make her cute woobie by making her a ronery woman who wants a husband but has failed in marriage matchmaking in the past due to incredible bad luck, and considers herself unattractive despite not being so.
Beta: Zhen Langcun (23) 70-90-54-36-50 Blitz, Duelist (e), Charge, Raid, Weaponmaster
Theme
v6 (?): Hao Ruda (35) 81-60-75-36-60 Charge, Leader (e), Strategics, Wile
Zhen Xian (21) 76-81-60-41-60 Charge, Duelist (e), Investigator, Raid, Weaponmaster
Jia Yunli (24) 38-41-68-81-81 Artisan, Administration (e), Charming, Negotiator, Networking

Version 5: Hao Xian zi HuXin (Lawful Good)

"No rice, no life!" -Hirasawa Yui
User avatar
OneEyedDrgn
Middle Aged Officer
 
Posts: 1754
Joined: 05 Mar 2006, 19:38
Location: My love is like an AP round! It'll pierce straight through your heart!
Kingdom: Karsland

Re: V6 Character creation

Postby Fledgling Phoenix » 16 Sep 2012, 22:23

I really liked having a successful military character in V5, especially since I was able to try out being a "passives" support build with my tactician. A part of me would like to try going military again with a Supply Captain-Engineer-support type, but those sorts haven't been used as much as more straight-forward generals. Perhaps a governor character of the Lawful Neutral persuasion-- I haven't played a Pol type yet.
Qin Yue zi Shifeng [秦月 石鳳](23)
74*-38-107*-78*-86*
Aid(e); Cunning; Logistics; *Medic; Propaganda; Rally(e); Rumor(e); Tactician(e); Wile
General of the Capital Forces (+65 Unit Limit, +80 TP, +3 Lead when fighting in the Capital Area), Lieutenant Governor (+30%)
User avatar
Fledgling Phoenix
Really Old Officer
 
Posts: 2253
Joined: 16 May 2004, 01:05
Location: "They will come forth along with the blue will-o'-the-wisps..."
Kingdom: Chen Wei

Re: V6 Character creation

Postby Marzy » 16 Sep 2012, 22:52

Kakirot83 wrote:But you quoted me, so I figured it was targeted at me. When you quote someone, and tell them what they just said, it sounds condecending. Quoting the part where I said the problem, and then saying 'you're right, people won't do that, that's the problem', would seem like agreeing with me without talking down to me. Of course, that might just be in my head, who knows. :mrgreen:

No, I'm just an idiot sometimes. I edited up what I intended to say to Jolt without also editing up the stuff that followed. Trust me, I don't have enough self-esteem to be condescending to much anyone.

I'm still trying to decide where I want to go with a character. I've already decided to carry on An Xianing's legacy in a way, but I don't particularly want to carry her character build. I had much more fun trying to develop Cai Zheng, so I may end up following that path to see what I can do with it given more game time. :S Decisions...
Kunhua | 36 - 40 - 82 - 75 - 78 | Acumen; Alchemist; Medic; Riot; Rumor; Spy; Stealth (e)
Guest spots: Lu Bu, Zhang Song

  /|
(゚、 。 7  - NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN
 l、 ~ヽ   
 じしf_,)ノ
User avatar
Marzy
Roleplay Master
Roleplay Master
 
Posts: 2068
Joined: 03 Aug 2008, 17:10
Location: Mozaic Asylum
Kingdom: Minzhe-land?

Re: V6 Character creation

Postby Tian Long » 06 Oct 2012, 02:16

Marzy wrote:
Kakirot83 wrote:But you quoted me, so I figured it was targeted at me. When you quote someone, and tell them what they just said, it sounds condecending. Quoting the part where I said the problem, and then saying 'you're right, people won't do that, that's the problem', would seem like agreeing with me without talking down to me. Of course, that might just be in my head, who knows. :mrgreen:

No, I'm just an idiot sometimes. I edited up what I intended to say to Jolt without also editing up the stuff that followed. Trust me, I don't have enough self-esteem to be condescending to much anyone.

I'm still trying to decide where I want to go with a character. I've already decided to carry on An Xianing's legacy in a way, but I don't particularly want to carry her character build. I had much more fun trying to develop Cai Zheng, so I may end up following that path to see what I can do with it given more game time. :S Decisions...


Honestly I see no harm in a role playing slanted foreigner so long as it is conducted properly . Perhaps set a limit to how many can be allowed through means such as a roll at creation in a similar manner to relation rolls. Of course what happens after that is what would need to be watched for potential disruptions ...
V6 Pre-game
Zhào Fèng styled Rányì
96-71-80-43-56
Aid(e), Formation, Inspire, Leader(e), Logistics(e), Military Engineer, Rally, Reversal(e)
User avatar
Tian Long
Middle Aged Officer
 
Posts: 1687
Joined: 11 Dec 2006, 21:38
Location: Has bios that alter the balance of the cosmos...
Kingdom: WIN!

Re: V6 Character creation

Postby Wytwyld » 06 Oct 2012, 11:52

I'm new here, so I don't know exactly how things go. I have been reading up on the creation rules and the character endings, but the character stat posts confuse me a little.

Anyway, I'd like to play a military strategist or domestic strategist who is good, but has no confidence in his own ability. Therefore he lives a common life until someone manages to convince him of his real worth. He constantly tries to improve himself, but is decimated by failure.
v6 pre-game
undecided
User avatar
Wytwyld
Officer
 
Posts: 28
Joined: 02 Oct 2012, 12:27
Location: The River Wyld
Kingdom: Vagabond

Re: V6 Character creation

Postby CapnSwashbuckler » 09 Oct 2012, 06:10

For V6, I'm probably going to play an independent crafter. In real life I like the idea of being able to set my own hours and being my own boss; why wouldn't my character feel the same if he/she/it has a skill everyone wants to make use of? And by being an independent I can take everybody's money! :lol:
d00d!
User avatar
CapnSwashbuckler
Experienced Officer
 
Posts: 328
Joined: 03 May 2007, 01:13
Location: Where sand melts into pools of the sky
Kingdom: My heart's desire

Re: V6 Character creation

Postby D0rk4d0n1s » 10 Oct 2012, 04:19

the new map is beautiful, i speak truth instead of riddles when i'm drunk :D
Shēngrì Kuàilè (27) 48-108*-72*-76*-104* Charming, Duelist(e), Weaponmaster(e), Grand Master, Craftsman, Zeal
D0rk4d0n1s
Officer
 
Posts: 4
Joined: 29 Sep 2012, 05:44
Kingdom: Vagabond

Re: V6 Character creation

Postby Kakirot83 » 12 Oct 2012, 03:20

So now I'm torn, and do you know why? Because they just had to make an awesome new map, that still is just blowing my mind. Let me explain (and we know I love talking, so I will):

Lately, I've been leaning towards the idea of making some sort of crafter, probably unaffiliated with any kingdom, and something of a wandering shop kind of idea. You know, start the game with 3+ crafting skills (say somethingl ike breeder, artisan, craftsman), whatever, and things like say Zeal and a couple of other random things. Be pretty even stats wise, with more focus on RPing and just kind of messing around. It seemed like a nice change of pace, something where hell, I might have an effect on things if they still do the whole unique items randomly being made, maybe one day I become an amazing crafter that people seek out. Probably would be resistant to recruiting, but it wouldn't be impossible, just not an easy endeavor, and frankly, being mainly crafting oriented, I'm sure I would sort of be in demand, but not really. That sounds perfectly fun to me.

So where's the problem with the map?

Well, it looks like so much fun, so crazy, and just awesome, I want in. I mean, how much fun are battles going to be now? I mean, it's like transporting might be fun. Transporting! How is transporting something supposed to be interesting? I don't know, but part of me is like, 'you know, it might just be'. And there's my problem. Now I want to be part of a kingdom, just so I have the chance of being part of that map, being in battles, and being like 'yeah, there I go'. Now I have no idea what I'm going to do.

Thanks a lot staff. :wink: :mrgreen:
V6 Pre-game:
Li Qiang 75-86-55-41-50
Arson, Duelist, Loyalty, Raid (e), Valor, Weaponmaster

Julia: This is... ...a dream...
Spike: Yeah... Just a bad dream...

Everything is clearer now
Life is just a dream you know
That's never ending
I'm ascending

You're Gonna Carry That Weight


Marzy - It is not a problem to anybody here but you, just like windmills aren't a problem to anyone but Don Quixote.
User avatar
Kakirot83
Experienced Officer
 
Posts: 481
Joined: 13 Feb 2010, 09:28
Location: New York
Kingdom: Dugu Qiusheng

Re: V6 Character creation

Postby Strategist » 12 Oct 2012, 10:12

I'm new here, so requesting some advice, but:

-If I get a realistic shot at it, I want to be a Ruler. Fat chance, but it would be very nice- I get a lot of power to affect the course of the game. I would also to recruit valuable people by offering them each large portions of my power and responsibility though answerable to me (like Cabinet Ministers), getting around the responsibility problem. I'm not sure if this hypothetical me should go Crafter(bribe people with items), General (most fun, least effective), or Governor (obvious).

-Assuming I have no shot at Ruler, I definitely want to be a Planning Advisor to an extent (helping my kingdom develop grand strategy plans, contingency plans for possible wars, decisions about where to confront hypothetical invading armies and battle plans for possible points of confrontation etc). But I can do that no matter what my role is. So that leaves:

General- Fun but there's too many already
Naval General- Nice spinoff, gives me a clear area of jurisidiction. There are many more naval battles, but I'm not sure if there will be enough to justify this.

Developer/Governor- Like high demand, hate boring gameplay.

Plotter- It should be obvious with a little thought why I like this one.

Incidentally, I'm tempermentally better suited to serving PCs then NPCs. If any groups are planning conspiracies to take over already, I want in.
Xie Zhao(40) 41-90-41-41-81 Duelist(e), Weaponmaster, Jeer, Raid, Stealth, Valor

Xie Jin(13) 40-71-20-60-40
Strategist
Ranking Officer
 
Posts: 123
Joined: 12 Oct 2012, 09:35
Kingdom: Han Sui

Re: V6 Character creation

Postby Calistoknight » 12 Oct 2012, 13:02

Strategist wrote:I'm new here, so requesting some advice, but:

-If I get a realistic shot at it, I want to be a Ruler. Fat chance, but it would be very nice- I get a lot of power to affect the course of the game. I would also to recruit valuable people by offering them each large portions of my power and responsibility though answerable to me (like Cabinet Ministers), getting around the responsibility problem. I'm not sure if this hypothetical me should go Crafter(bribe people with items), General (most fun, least effective), or Governor (obvious).



Everyone has an equal shot at being ruler and you should just play the character you want to play if you are choosen as such. There has been just about every ruler type under the sun and one isn't necessarily better than the rest in any regard. I wouldn't worry about 'bribing' players, while I'll say as a majority we like feeling important and special, not everyone is looking for a bribe (since most other kingdoms will likely be doing the same). But it never hurts.

Assuming I have no shot at Ruler, I definitely want to be a Planning Advisor to an extent (helping my kingdom develop grand strategy plans, contingency plans for possible wars, decisions about where to confront hypothetical invading armies and battle plans for possible points of confrontation etc). But I can do that no matter what my role is. So that leaves:

General- Fun but there's too many already
Naval General- Nice spinoff, gives me a clear area of jurisidiction. There are many more naval battles, but I'm not sure if there will be enough to justify this.

Developer/Governor- Like high demand, hate boring gameplay.

Plotter- It should be obvious with a little thought why I like this one.

Incidentally, I'm tempermentally better suited to serving PCs then NPCs. If any groups are planning conspiracies to take over already, I want in.


Generals can feel boring at the beginning when you join a kingdom that has 10 and only 2 units of soldiers. But if you hold out long enough a large group of people go inactive after the first few turns and also kingdoms get larger (or get dead) so your chances of seeing combat improve radically. As for the navy general they could be more important to pick up, but that's just one skill out of many and may not radically alter a skill set or concept.

As for the developer, if you find them boring just don't play them! You should have fun here so don't be like "kingdoms need a dev type *SIGH* guess I'll play one *grummble*" Yea just play what you enjoy.

Plotter: Not really skill/stat dependent though you should think in terms of either a general long term goal (taking over a city, assassination of random person, just really easy petty but fun things, etc) and ask some of the more senior plotters for advice, Xeniphon comes to my mind first. But all in all just do what you think you'll enjoy.
Papa Bear: Chao Jin; stats: 70-60-50-30-50; skills: Charge, Duelist, Leader, Valor
Baby Bear: Cháo Gài, Rùnzhī
User avatar
Calistoknight
Veteran Officer
 
Posts: 603
Joined: 22 Nov 2007, 03:29
Kingdom: N/A

Re: V6 Character creation

Postby Strategist » 13 Oct 2012, 08:30

Can somebody give me the best avaliable estimates on how long until we have acess to a draft of the character-creator? I've got several possible build ideas, and I want to start planning for each of them.
Xie Zhao(40) 41-90-41-41-81 Duelist(e), Weaponmaster, Jeer, Raid, Stealth, Valor

Xie Jin(13) 40-71-20-60-40
Strategist
Ranking Officer
 
Posts: 123
Joined: 12 Oct 2012, 09:35
Kingdom: Han Sui

Re: V6 Character creation

Postby JohannXIV » 13 Oct 2012, 12:50

Strategist wrote:Can somebody give me the best avaliable estimates on how long until we have acess to a draft of the character-creator? I've got several possible build ideas, and I want to start planning for each of them.


It'll be at least a month or two, yet. Character creation is one of the last things we put together because it necessarily has to tie together bits from all the other rules.
v6 Pre-Game
Starring as Gongsun Zan, Han Sui, and Gan Ning
User avatar
JohannXIV
PrettyPei Master
PrettyPei Master
 
Posts: 2134
Joined: 21 Apr 2008, 01:51
Location: Neither Here nor There

PreviousNext

Return to Kingdom Tavern

Who is online

Users browsing this forum: Google [Bot] and 1 guest

Copyright © 1998–2013 SimRTK Project Team. All Rights Reserved