V6 Character creation

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What type of character will you create next game V6?

General -
17
20%
Warrior -
9
10%
Strategist -
12
14%
Developer -
7
8%
Recruiter -
3
3%
Governor -
6
7%
Crafter -
3
3%
Plotter -
3
3%
Balanced -
4
5%
Custom -
12
14%
Not Sure -
11
13%
 
Total votes : 87

Re: V6 Character creation

Postby Xe of Greed » 24 Aug 2012, 04:50

I plan on playing a Governor, probably with real personality and motives this time.
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Re: V6 Character creation

Postby Jia Wu » 31 Aug 2012, 10:47

Hmm... A snotty Politician Dude with too much wealth or an overly serious tomboy General that's a huge killjoy....

Perhaps give her Rally, though her Inspiration will be not words of encouragement but what will happen if they disappoint her expectations in them since she's strict on her soldiers just like he father was strict on her(He wanted a boy hence why he has her keep her hair short so he can at least pretend she's a boy when she's in armor). Maybe make her fear Alcohol due to low tolerance.

Or a bitter Siege General that feels unappreciated and when he talks the average joe has no idea what he means. Or that he tends to explain things too much because he secretly loves explaining things to others even if they would rather he get to the point.

Leaning on the tomboy.... Seems like more fun.
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Re: V6 Character creation

Postby Mangetsu » 01 Sep 2012, 00:07

Multi-personality armored mystic general/strategist/recruiter(maybe) guy. Possibly insane. I'll have to see when I actually play him out.
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Re: V6 Character creation

Postby Xeniphon » 01 Sep 2012, 13:08

Honestly I was tickled with the idea of running a merchant kingdom that used diplomacy and supported crafters so it could ask them to threaten to not sell to kingdoms who invaded in order to suvive (more than via military force). I had a ton of great ideas of how the kingdom could make money and deck out it's officers and the like, but I'm not going to have the time to run a kingdom... So if someone else wants to do that go for it and I can float you a bunch of the ideas I was working on, I just think it would be really cool to see someone try a power route that is as much diplomacy with a bite than pure numbers of troops. I do think it is doable and a clever ruler has a lot of options that would not come to mind at first glance... Yeah I know the whole staff thing of "you must try to win" but seriously, I want to see someone be creative!

As for my character, unless there is an unusually sexy/unusual general build I think will be dreadfully overlooked but useful I think I will steer clear of a general this time around. I'm considering an advisor, a polotician+something (perhaps plotter), a craftsman+something (perhaps warrior or polotician), or an outright plotter that would go around amassing wealth/goodies and mess with everyone/anyone (preferably with a band of like minded individuals). If I could find a few warrior/craftsman I might consider trying to form a group to seek after master craftsman and all make complimentory warrior items to deck out "perfect warriors", but one person alone couldn't do it and it would require a lot of cooperation/effort...

*shrug*

If all else fails I will probably just do an advisor/polotician who focuses on individual campaigns rather than offering skills.
Oh well, back to the drawing board...

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Re: V6 Character creation

Postby Jolt » 04 Sep 2012, 20:51

I'm going with old Roman merchant/anthropologist/historian/cartographer story that I intended to go through with after Liu Jingjing was eventually executed by someone.
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Re: V6 Character creation

Postby Xu Yuan » 04 Sep 2012, 20:58

Ah, unfortunately with the new rules we can't play foreigners any more. We can play as anyone who would make sense as being there which includes basically China and their surrounding tribes.
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Re: V6 Character creation

Postby Jolt » 05 Sep 2012, 20:36

Xu Yuan wrote:Ah, unfortunately with the new rules we can't play foreigners any more. We can play as anyone who would make sense as being there which includes basically China and their surrounding tribes.


Roman descendant then. :)
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Items: Plumed Steel Helmet (War +2, Cha +1, Lead +1), Warhorse (Lead +5), The Life of Lord Shang (Pol +2, Lead +1, Int +1), Formation Theory (Lead +1, Int +1, Battle MP on land: +1), Trapper's Map (Lead +1, *Trap). Jade Phoenix Pendant (+2 Cha, Medic), Silver Ornate Ring (+1 Cha)
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Re: V6 Character creation

Postby Marzy » 05 Sep 2012, 21:28

The point of such a rule would be to limit those kinds of characters. :p It makes little sense to have a Roman anything come in and function in this society.

Mind you, I'd like to see the rules put up and finalized publicly before saying what people can and can't do, but lets just say that we'll need to think realistically as to the time and place we're talking about when it comes to prospective characters.
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Re: V6 Character creation

Postby Jolt » 06 Sep 2012, 16:55

Mind you, it wouldn't be a noone new to the Chinese society. It would have a Chinese name and through understanding of its society and little desire beyond sending and recieving its people to and back from Rome. The main point is that he'll be here making - And completing - a Chinese version of Strabo's Geographica, and adding the Chinese folks, along with perfection of a Erastothenes/Ptolmaic map of the World (All in Chinese characters, like my Chinese map thingy I did this game).
Nothing that actually being a barbarian from the Xiong Nu/Qiang ultimately changes.

EDIT: An alternative would be my character being a sort of Gan Ying that was sent by Lingdi or Huandi. We'll see, depending on the backstory.
Liu Jingjing (劉勁勁), zi Congling (聰靈), 28, King of Han (漢王)
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Skills: Ambush, Aid, Arson (e), Medic*, Mystic, Trap(e)*, Wile
Items: Plumed Steel Helmet (War +2, Cha +1, Lead +1), Warhorse (Lead +5), The Life of Lord Shang (Pol +2, Lead +1, Int +1), Formation Theory (Lead +1, Int +1, Battle MP on land: +1), Trapper's Map (Lead +1, *Trap). Jade Phoenix Pendant (+2 Cha, Medic), Silver Ornate Ring (+1 Cha)
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Re: V6 Character creation

Postby Tian Long » 12 Sep 2012, 21:01

Nothing wrong with a character who is a little out of place. Though that rule set does nix my Wa kingdom barbarian idea so I guess if I do anything it'll be Zhao Feng
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Re: V6 Character creation

Postby Mat » 13 Sep 2012, 12:50

A little out of place doesn't bother me. Having Europeans in China at this point in history offends all reason, though.
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Re: V6 Character creation

Postby Jolt » 14 Sep 2012, 01:24

Bai Shufeng wrote:A little out of place doesn't bother me. Having Europeans in China at this point in history offends all reason, though.


I don't see how it offends reason.

In the 15th Century, at a time where trade and travel were much more limited in quantity, smaller in distances and dangerous due to difference of religion and language along with the endemic piracy in the Mediterranean and knowledge of the world much more diminute compared to Roman times, Portugal managed to send one person from Portugal to India, covering more 10,000 kilometers, more than half of which was unknown territory to the Portuguese.

That's much more than the distance to get from Roman Armenia or Roman Syria to Han China. They'd just have to cross Parthia and the Kushan Empire to get to the Western-most Han garrisons around the Taklamakan deserts. And there was a great motive, as Roman demand for Chinese silk was huge. And there is the multiple Roman embassies to the Han court which proves that Romans did on occasion successfully got there.
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Skills: Ambush, Aid, Arson (e), Medic*, Mystic, Trap(e)*, Wile
Items: Plumed Steel Helmet (War +2, Cha +1, Lead +1), Warhorse (Lead +5), The Life of Lord Shang (Pol +2, Lead +1, Int +1), Formation Theory (Lead +1, Int +1, Battle MP on land: +1), Trapper's Map (Lead +1, *Trap). Jade Phoenix Pendant (+2 Cha, Medic), Silver Ornate Ring (+1 Cha)
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Re: V6 Character creation

Postby Kakirot83 » 14 Sep 2012, 01:33

Honestly, I don't mind odd characters from far away lands, I think it let's people play what they want. What should happen though, is it should be harder to fit in, or find a place to serve. I mean, if you were say exiled from another place, it wouldn't be absurd to think you had to wander to a new land, or something along those lines. Then, you should face the problem of a new society having no reason to want you, since you are nothing like them, in looks or traditions.

Of course, more then half of that falls on other players, as the staff could really only do so much. Sure, Cao Cao might hate you, but if the PC kingdom decides to hire you, we face one of two things: 1. Nothing happens, you get a new officer, and defeat the purpose of you being an 'out of towner', and the fact that people here should be somewhat xenophobic 2. The staff can start doing things like they did with the Viking last game, except more often, and perhaps make it a bigger hurdle, which would make you not really want them, and possibly make you dislike the staff.

In all truth, I think you should be able to be Roman, but that there should be some hurdle, somewhat self regulated by players, to making you be worth taking. Perhaps other kingdoms should decides you relate more to barbarians, and refuse to ally with you, GMNPC kingdoms might attack you on the purpose of ethnic cleansing, other players should not want to join you because you take in anyone and why would they feel special when filth like that can gain rank? Just stuff along those lines, but I doubt that would ever happen, on the mere fact that, a general is a general is a general, and everyone wants more people. :wink:
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Re: V6 Character creation

Postby Marzy » 14 Sep 2012, 10:47

Jolt wrote:I don't see how it offends reason.

In the 15th Century, at a time where trade and travel were much more limited in quantity, smaller in distances and dangerous due to difference of religion and language along with the endemic piracy in the Mediterranean and knowledge of the world much more diminute compared to Roman times, Portugal managed to send one person from Portugal to India, covering more 10,000 kilometers, more than half of which was unknown territory to the Portuguese.

Yes, Roman emissaries made their way to the Han Court. There are a few other instances of foreigners making their presence felt in China during this time period. It's fairly established fact. However, it was all pretty scholarly or diplomatic, they had no real immediate impact that would achieve them wide spread fame.

Kakirot83 wrote:In all truth, I think you should be able to be Roman, but that there should be some hurdle, somewhat self regulated by players, to making you be worth taking.

Players as a whole never did, and frankly, why would they? They have a game to win, excluding valuable pieces hurts their chances for no real gain. It's not something we can expect.
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Re: V6 Character creation

Postby Mat » 14 Sep 2012, 14:45

I had an extremely sarcastic post to make regarding the inclusion of non-Chinese, but I'll refrain from doing so. Instead I'll simply say that I think the game becomes less immersive when you have mead-swilling vikings and stately Romans included. It'd be nice if the game actually felt like it took place in 3rd century China, but maybe I'm the only one who feels this way. *shrugs*
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